CMake: Implement 'threads' Option

Add the GODOT_THREADS option and related supporting code
Includes naming cleanups
This commit is contained in:
Samuel Nicholas
2025-01-31 20:51:37 +10:30
parent ee2a895ea4
commit 91f81f51e1
4 changed files with 45 additions and 38 deletions

View File

@@ -155,6 +155,8 @@ function( common_compiler_flags )
$<$<STREQUAL:${GODOT_PRECISION},double>:REAL_T_IS_DOUBLE>
$<${IS_MSVC}:$<${DISABLE_EXCEPTIONS}:_HAS_EXCEPTIONS=0>>
$<${THREADS_ENABLED}:THREADS_ENABLED>
)
target_link_options( ${TARGET_NAME}

View File

@@ -107,7 +107,8 @@ function( godotcpp_options )
set( GODOT_ARCH "" CACHE STRING "Target CPU Architecture")
set_property( CACHE GODOT_ARCH PROPERTY STRINGS ${ARCH_LIST} )
#TODO threads
set( GODOT_THREADS ON CACHE BOOL "Enable threading support" )
#TODO compiledb
#TODO compiledb_file
@@ -240,16 +241,15 @@ function( godotcpp_generate )
### Platform is derived from the toolchain target
# See GeneratorExpressions PLATFORM_ID and CMAKE_SYSTEM_NAME
set( SYSTEM_NAME
$<$<PLATFORM_ID:Android>:android>
$<$<PLATFORM_ID:iOS>:ios>
$<$<PLATFORM_ID:Linux>:linux>
$<$<PLATFORM_ID:Darwin>:macos>
$<$<PLATFORM_ID:Emscripten>:web>
$<$<PLATFORM_ID:Windows>:windows>
$<$<PLATFORM_ID:Msys>:windows>
string( CONCAT SYSTEM_NAME
"$<$<PLATFORM_ID:Android>:android.${ANDROID_ABI}>"
"$<$<PLATFORM_ID:iOS>:ios>"
"$<$<PLATFORM_ID:Linux>:linux>"
"$<$<PLATFORM_ID:Darwin>:macos>"
"$<$<PLATFORM_ID:Emscripten>:web>"
"$<$<PLATFORM_ID:Windows>:windows>"
"$<$<PLATFORM_ID:Msys>:windows>"
)
string(REPLACE ";" "" SYSTEM_NAME "${SYSTEM_NAME}")
### Use the arch from the toolchain if it isn't set manually
if( GODOT_ARCH )
@@ -263,6 +263,8 @@ function( godotcpp_generate )
set( DISABLE_EXCEPTIONS "$<BOOL:${GODOT_DISABLE_EXCEPTIONS}>")
set( THREADS_ENABLED "$<BOOL:${GODOT_THREADS}>" )
# GODOT_DEV_BUILD
set( RELEASE_TYPES "Release;MinSizeRel")
get_property( IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG )
@@ -272,8 +274,6 @@ function( godotcpp_generate )
message( WARNING "=> GODOT_DEV_BUILD implies a Debug-like build but CMAKE_BUILD_TYPE is '${CMAKE_BUILD_TYPE}'")
endif ()
set( IS_DEV_BUILD "$<BOOL:${GODOT_DEV_BUILD}>")
# The .dev portion of the name if GODOT_DEV_BUILD is true.
set( DEV_TAG "$<${IS_DEV_BUILD}:.dev>" )
### Define our godot-cpp library targets
foreach ( TARGET_ALIAS template_debug template_release editor )
@@ -283,6 +283,17 @@ function( godotcpp_generate )
set( DEBUG_FEATURES "$<NOT:$<STREQUAL:${TARGET_ALIAS},template_release>>" )
set( HOT_RELOAD "$<IF:${HOT_RELOAD-UNSET},${DEBUG_FEATURES},$<BOOL:${GODOT_USE_HOT_RELOAD}>>" )
# Suffix
string( CONCAT GODOT_SUFFIX
"$<1:.${SYSTEM_NAME}>"
"$<1:.${TARGET_ALIAS}>"
"$<${IS_DEV_BUILD}:.dev>"
"$<$<STREQUAL:${GODOT_PRECISION},double>:.double>"
"$<1:.${SYSTEM_ARCH}>"
# TODO IOS_SIMULATOR
"$<$<NOT:${THREADS_ENABLED}>:.nothreads>"
)
# the godot-cpp.* library targets
add_library( ${TARGET_NAME} STATIC EXCLUDE_FROM_ALL )
add_library( godot-cpp::${TARGET_ALIAS} ALIAS ${TARGET_NAME} )
@@ -311,14 +322,17 @@ function( godotcpp_generate )
POSITION_INDEPENDENT_CODE ON
BUILD_RPATH_USE_ORIGIN ON
PREFIX lib
OUTPUT_NAME "${PROJECT_NAME}.${SYSTEM_NAME}.${TARGET_ALIAS}${DEV_TAG}.${SYSTEM_ARCH}"
PREFIX "lib"
OUTPUT_NAME "${PROJECT_NAME}${GODOT_SUFFIX}"
ARCHIVE_OUTPUT_DIRECTORY "$<1:${CMAKE_BINARY_DIR}/bin>"
# Things that are handy to know for dependent targets
GODOT_PLATFORM "${SYSTEM_NAME}"
GODOT_TARGET "${TARGET_ALIAS}"
GODOT_ARCH "${SYSTEM_ARCH}"
GODOT_PLATFORM "${SYSTEM_NAME}"
GODOT_TARGET "${TARGET_ALIAS}"
GODOT_ARCH "${SYSTEM_ARCH}"
GODOT_PRECISION "${GODOT_PRECISION}"
GODOT_SUFFIX "${GODOT_SUFFIX}"
# Some IDE's respect this property to logically group targets
FOLDER "godot-cpp"

View File

@@ -27,6 +27,7 @@ function( web_generate )
-sSIDE_MODULE
-sSUPPORT_LONGJMP=wasm
-fno-exceptions
$<${THREADS_ENABLED}:-sUSE_PTHREADS=1>
)
target_link_options( ${TARGET_NAME}