Allow GDExtensions to register virtual methods and call them on scripts

This commit is contained in:
David Snopek
2024-01-30 11:25:25 -06:00
parent 36847f6af0
commit 8fbb7cf795
14 changed files with 316 additions and 2 deletions

View File

@@ -165,7 +165,10 @@ public:
static void add_property(const StringName &p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index = -1);
static void add_signal(const StringName &p_class, const MethodInfo &p_signal);
static void bind_integer_constant(const StringName &p_class_name, const StringName &p_enum_name, const StringName &p_constant_name, GDExtensionInt p_constant_value, bool p_is_bitfield = false);
// Binds an implementation of a virtual method defined in Godot.
static void bind_virtual_method(const StringName &p_class, const StringName &p_method, GDExtensionClassCallVirtual p_call);
// Add a new virtual method that can be implemented by scripts.
static void add_virtual_method(const StringName &p_class, const MethodInfo &p_method, const Vector<StringName> &p_arg_names = Vector<StringName>());
static MethodBind *get_method(const StringName &p_class, const StringName &p_method);