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Added missing constants to Vector2, Vector3, Basis and Quat
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@@ -7,6 +7,10 @@
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namespace godot {
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const Transform2D Transform2D::IDENTITY;
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const Transform2D Transform2D::FLIP_X = Transform2D(-1, 0, 0, 1, 0, 0);
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const Transform2D Transform2D::FLIP_Y = Transform2D(1, 0, 0, -1, 0, 0);
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Transform2D::Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
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elements[0][0] = xx;
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