Enforce template syntax typename over class

This commit is contained in:
Thaddeus Crews
2024-03-10 16:02:43 -05:00
parent cc1217a43c
commit 87f5fb0691
38 changed files with 228 additions and 228 deletions

View File

@@ -115,13 +115,13 @@ _FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr, const StringName &p
arr.push_back(p_str);
}
template <class... P>
template <typename... P>
_FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr, const StringName &p_str, P... p_args) {
arr.push_back(p_str);
snarray_add_str(arr, p_args...);
}
template <class... P>
template <typename... P>
_FORCE_INLINE_ Vector<StringName> snarray(P... p_args) {
Vector<StringName> arr;
snarray_add_str(arr, p_args...);
@@ -138,7 +138,7 @@ void add_engine_class_registration_callback(EngineClassRegistrationCallback p_ca
void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks);
void register_engine_classes();
template <class T>
template <typename T>
struct EngineClassRegistration {
EngineClassRegistration() {
add_engine_class_registration_callback(&EngineClassRegistration<T>::callback);
@@ -207,7 +207,7 @@ protected:
return (::godot::String(::godot::Wrapped::*)() const) & m_class::_to_string; \
} \
\
template <class T, class B> \
template <typename T, typename B> \
static void register_virtuals() { \
m_inherits::register_virtuals<T, B>(); \
} \