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https://github.com/godotengine/godot-cpp.git
synced 2026-01-01 05:48:37 +03:00
Set instance and instance binding in Wrapped constructor.
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@@ -46,13 +46,31 @@ class ClassDB;
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typedef void GodotObject;
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template <typename T, std::enable_if_t<std::is_base_of<::godot::Wrapped, T>::value, bool> = true>
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_ALWAYS_INLINE_ void _pre_initialize();
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// Base for all engine classes, to contain the pointer to the engine instance.
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class Wrapped {
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friend class GDExtensionBinding;
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friend class ClassDB;
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friend void postinitialize_handler(Wrapped *);
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template <typename T, std::enable_if_t<std::is_base_of<::godot::Wrapped, T>::value, bool>>
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friend _ALWAYS_INLINE_ void _pre_initialize();
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thread_local static const StringName *_constructing_extension_class_name;
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thread_local static const GDExtensionInstanceBindingCallbacks *_constructing_class_binding_callbacks;
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template <typename T>
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_ALWAYS_INLINE_ static void _set_construct_info() {
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_constructing_extension_class_name = T::_get_extension_class_name();
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_constructing_class_binding_callbacks = &T::_gde_binding_callbacks;
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}
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protected:
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virtual bool _is_extension_class() const { return false; }
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static const StringName *_get_extension_class_name(); // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
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#ifdef HOT_RELOAD_ENABLED
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struct RecreateInstance {
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GDExtensionClassInstancePtr wrapper;
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@@ -62,9 +80,6 @@ protected:
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inline static RecreateInstance *recreate_instance = nullptr;
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#endif
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virtual const StringName *_get_extension_class_name() const; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
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virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const = 0;
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void _notification(int p_what) {}
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bool _set(const StringName &p_name, const Variant &p_property) { return false; }
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bool _get(const StringName &p_name, Variant &r_property) const { return false; }
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@@ -109,6 +124,11 @@ public:
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GodotObject *_owner = nullptr;
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};
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template <typename T, std::enable_if_t<std::is_base_of<::godot::Wrapped, T>::value, bool>>
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_ALWAYS_INLINE_ void _pre_initialize() {
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Wrapped::_set_construct_info<T>();
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}
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_FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr) {
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}
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@@ -161,15 +181,14 @@ struct EngineClassRegistration {
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private: \
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void operator=(const m_class &p_rval) {} \
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friend class ::godot::ClassDB; \
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friend class ::godot::Wrapped; \
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\
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protected: \
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virtual const ::godot::StringName *_get_extension_class_name() const override { \
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static ::godot::StringName string_name = get_class_static(); \
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return &string_name; \
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} \
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virtual bool _is_extension_class() const override { return true; } \
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\
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virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
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return &_gde_binding_callbacks; \
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static const ::godot::StringName *_get_extension_class_name() { \
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const ::godot::StringName &string_name = get_class_static(); \
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return &string_name; \
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} \
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\
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static void (*_get_bind_methods())() { \
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@@ -388,12 +407,9 @@ private:
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inline static ::godot::internal::EngineClassRegistration<m_class> _gde_engine_class_registration_helper; \
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void operator=(const m_class &p_rval) {} \
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friend class ::godot::ClassDB; \
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friend class ::godot::Wrapped; \
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\
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protected: \
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virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
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return &_gde_binding_callbacks; \
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} \
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\
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m_class(const char *p_godot_class) : m_inherits(p_godot_class) {} \
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m_class(GodotObject *p_godot_object) : m_inherits(p_godot_object) {} \
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\
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