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Update core data structures to match the engine
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@@ -31,7 +31,6 @@
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#ifndef GODOT_BASIS_HPP
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#define GODOT_BASIS_HPP
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#include <godot_cpp/core/math.hpp>
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#include <godot_cpp/variant/quaternion.hpp>
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#include <godot_cpp/variant/vector3.hpp>
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