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Merge pull request #1266 from dsnopek/automatic-engine-class-registration
Automatically register only engine classes whose header has been included
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@@ -131,8 +131,6 @@ def get_file_list(api_filepath, output_dir, headers=False, sources=False):
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if sources:
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utility_functions_source_path = source_gen_folder / "variant" / "utility_functions.cpp"
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files.append(str(utility_functions_source_path.as_posix()))
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register_engine_classes_source_path = source_gen_folder / "register_engine_classes.cpp"
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files.append(str(register_engine_classes_source_path.as_posix()))
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return files
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@@ -1210,10 +1208,6 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
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generate_engine_class_source(class_api, used_classes, fully_used_classes, use_template_get_node)
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)
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register_engine_classes_filename = Path(output_dir) / "src" / "register_engine_classes.cpp"
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with register_engine_classes_filename.open("w+", encoding="utf-8") as source_file:
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source_file.write(generate_register_engine_classes_source(api))
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for native_struct in api["native_structures"]:
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struct_name = native_struct["name"]
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snake_struct_name = camel_to_snake(struct_name)
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@@ -1288,7 +1282,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
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result.append(f"#include <godot_cpp/{get_include_path(included)}>")
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if class_name == "EditorPlugin":
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result.append("#include <godot_cpp/templates/vector.hpp>")
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result.append("#include <godot_cpp/classes/editor_plugin_registration.hpp>")
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if len(fully_used_classes) > 0:
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result.append("")
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@@ -1440,30 +1434,6 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
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result.append("};")
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result.append("")
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if class_name == "EditorPlugin":
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result.append("class EditorPlugins {")
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result.append("private:")
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result.append("\tstatic Vector<StringName> plugin_classes;")
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result.append("")
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result.append("public:")
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result.append("\tstatic void add_plugin_class(const StringName &p_class_name);")
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result.append("\tstatic void remove_plugin_class(const StringName &p_class_name);")
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result.append("\tstatic void deinitialize(GDExtensionInitializationLevel p_level);")
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result.append("")
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result.append("\ttemplate <class T>")
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result.append("\tstatic void add_by_type() {")
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result.append("\t\tadd_plugin_class(T::get_class_static());")
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result.append("\t}")
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result.append("\ttemplate <class T>")
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result.append("\tstatic void remove_by_type() {")
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result.append("\t\tremove_plugin_class(T::get_class_static());")
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result.append("\t}")
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result.append("};")
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result.append("")
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result.append("} // namespace godot")
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result.append("")
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@@ -1688,38 +1658,6 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
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return "\n".join(result)
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def generate_register_engine_classes_source(api):
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includes = []
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registrations = []
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for class_api in api["classes"]:
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if class_api["name"] == "ClassDB":
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continue
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class_name = class_api["name"]
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snake_class_name = camel_to_snake(class_name)
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includes.append(f"#include <godot_cpp/classes/{snake_class_name}.hpp>")
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registrations.append(f"\tClassDB::register_engine_class<{class_name}>();")
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result = []
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add_header(f"register_engine_classes.cpp", result)
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result.append("#include <godot_cpp/godot.hpp>")
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result.append("")
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result = result + includes
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result.append("")
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result.append("namespace godot {")
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result.append("")
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result.append("void GDExtensionBinding::register_engine_classes() {")
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result = result + registrations
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result.append("}")
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result.append("")
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result.append("} // namespace godot ")
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return "\n".join(result)
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def generate_global_constants(api, output_dir):
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include_gen_folder = Path(output_dir) / "include" / "godot_cpp" / "classes"
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source_gen_folder = Path(output_dir) / "src" / "classes"
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