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Merge pull request #1861 from Repiteo/revert-cppextpath
Remove `CPPEXTPATH` changes, add error macros
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@@ -338,4 +338,47 @@ struct is_zero_constructible<const volatile T> : is_zero_constructible<T> {};
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template <typename T>
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inline constexpr bool is_zero_constructible_v = is_zero_constructible<T>::value;
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// Warning suppression helper macros.
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#if defined(__clang__)
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#define GODOT_CLANG_PRAGMA(m_content) _Pragma(#m_content)
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#define GODOT_CLANG_WARNING_PUSH GODOT_CLANG_PRAGMA(clang diagnostic push)
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#define GODOT_CLANG_WARNING_IGNORE(m_warning) GODOT_CLANG_PRAGMA(clang diagnostic ignored m_warning)
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#define GODOT_CLANG_WARNING_POP GODOT_CLANG_PRAGMA(clang diagnostic pop)
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#define GODOT_CLANG_WARNING_PUSH_AND_IGNORE(m_warning) GODOT_CLANG_WARNING_PUSH GODOT_CLANG_WARNING_IGNORE(m_warning)
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#else
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#define GODOT_CLANG_PRAGMA(m_content)
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#define GODOT_CLANG_WARNING_PUSH
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#define GODOT_CLANG_WARNING_IGNORE(m_warning)
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#define GODOT_CLANG_WARNING_POP
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#define GODOT_CLANG_WARNING_PUSH_AND_IGNORE(m_warning)
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#endif
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#if defined(__GNUC__) && !defined(__clang__)
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#define GODOT_GCC_PRAGMA(m_content) _Pragma(#m_content)
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#define GODOT_GCC_WARNING_PUSH GODOT_GCC_PRAGMA(GCC diagnostic push)
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#define GODOT_GCC_WARNING_IGNORE(m_warning) GODOT_GCC_PRAGMA(GCC diagnostic ignored m_warning)
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#define GODOT_GCC_WARNING_POP GODOT_GCC_PRAGMA(GCC diagnostic pop)
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#define GODOT_GCC_WARNING_PUSH_AND_IGNORE(m_warning) GODOT_GCC_WARNING_PUSH GODOT_GCC_WARNING_IGNORE(m_warning)
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#else
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#define GODOT_GCC_PRAGMA(m_content)
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#define GODOT_GCC_WARNING_PUSH
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#define GODOT_GCC_WARNING_IGNORE(m_warning)
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#define GODOT_GCC_WARNING_POP
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#define GODOT_GCC_WARNING_PUSH_AND_IGNORE(m_warning)
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#endif
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#if defined(_MSC_VER) && !defined(__clang__)
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#define GODOT_MSVC_PRAGMA(m_content) __pragma(m_content)
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#define GODOT_MSVC_WARNING_PUSH GODOT_MSVC_PRAGMA(warning(push))
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#define GODOT_MSVC_WARNING_IGNORE(m_warning) GODOT_MSVC_PRAGMA(warning(disable : m_warning))
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#define GODOT_MSVC_WARNING_POP GODOT_MSVC_PRAGMA(warning(pop))
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#define GODOT_MSVC_WARNING_PUSH_AND_IGNORE(m_warning) GODOT_MSVC_WARNING_PUSH GODOT_MSVC_WARNING_IGNORE(m_warning)
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#else
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#define GODOT_MSVC_PRAGMA(m_content)
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#define GODOT_MSVC_WARNING_PUSH
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#define GODOT_MSVC_WARNING_IGNORE(m_warning)
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#define GODOT_MSVC_WARNING_POP
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#define GODOT_MSVC_WARNING_PUSH_AND_IGNORE(m_warning)
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#endif
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} //namespace godot
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