mirror of
https://github.com/godotengine/godot-cpp.git
synced 2026-01-05 02:10:14 +03:00
Implemented using api struct
This commit is contained in:
@@ -1,56 +1,56 @@
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#include "Array.hpp"
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#include "Variant.hpp"
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#include "GodotGlobal.hpp"
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#include <cstdlib>
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#include "Variant.hpp"
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namespace godot {
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class Object;
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Array::Array()
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{
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godot_array_new(&_godot_array);
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godot::api->godot_array_new(&_godot_array);
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}
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Array::Array(const PoolByteArray& a)
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{
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godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a);
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godot::api->godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a);
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}
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Array::Array(const PoolIntArray& a)
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{
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godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a);
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godot::api->godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a);
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}
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Array::Array(const PoolRealArray& a)
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{
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godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a);
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godot::api->godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a);
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}
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Array::Array(const PoolStringArray& a)
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{
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godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a);
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godot::api->godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a);
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}
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Array::Array(const PoolVector2Array& a)
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{
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godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a);
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godot::api->godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a);
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}
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Array::Array(const PoolVector3Array& a)
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{
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godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a);
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godot::api->godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a);
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}
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Array::Array(const PoolColorArray& a)
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{
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godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a);
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godot::api->godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a);
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}
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Variant& Array::operator [](const int idx)
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{
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godot_variant *v = godot_array_operator_index(&_godot_array, idx);
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godot_variant *v = godot::api->godot_array_operator_index(&_godot_array, idx);
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return *(Variant *) v;
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}
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@@ -58,132 +58,132 @@ Variant Array::operator [](const int idx) const
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{
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// Yes, I'm casting away the const... you can hate me now.
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// since the result is
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godot_variant *v = godot_array_operator_index((godot_array *) &_godot_array, idx);
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godot_variant *v = godot::api->godot_array_operator_index((godot_array *) &_godot_array, idx);
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return *(Variant *) v;
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}
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void Array::append(const Variant& v)
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{
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godot_array_append(&_godot_array, (godot_variant *) &v);
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godot::api->godot_array_append(&_godot_array, (godot_variant *) &v);
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}
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void Array::clear()
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{
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godot_array_clear(&_godot_array);
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godot::api->godot_array_clear(&_godot_array);
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}
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int Array::count(const Variant& v)
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{
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return godot_array_count(&_godot_array, (godot_variant *) &v);
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return godot::api->godot_array_count(&_godot_array, (godot_variant *) &v);
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}
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bool Array::empty() const
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{
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return godot_array_empty(&_godot_array);
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return godot::api->godot_array_empty(&_godot_array);
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}
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void Array::erase(const Variant& v)
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{
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godot_array_erase(&_godot_array, (godot_variant *) &v);
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godot::api->godot_array_erase(&_godot_array, (godot_variant *) &v);
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}
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Variant Array::front() const
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{
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godot_variant v = godot_array_front(&_godot_array);
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godot_variant v = godot::api->godot_array_front(&_godot_array);
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return *(Variant *) &v;
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}
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Variant Array::back() const
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{
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godot_variant v = godot_array_back(&_godot_array);
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godot_variant v = godot::api->godot_array_back(&_godot_array);
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return *(Variant *) &v;
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}
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int Array::find(const Variant& what, const int from)
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{
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return godot_array_find(&_godot_array, (godot_variant *) &what, from);
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return godot::api->godot_array_find(&_godot_array, (godot_variant *) &what, from);
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}
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int Array::find_last(const Variant& what)
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{
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return godot_array_find_last(&_godot_array, (godot_variant *) &what);
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return godot::api->godot_array_find_last(&_godot_array, (godot_variant *) &what);
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}
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bool Array::has(const Variant& what) const
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{
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return godot_array_has(&_godot_array, (godot_variant *) &what);
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return godot::api->godot_array_has(&_godot_array, (godot_variant *) &what);
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}
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uint32_t Array::hash() const
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{
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return godot_array_hash(&_godot_array);
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return godot::api->godot_array_hash(&_godot_array);
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}
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void Array::insert(const int pos, const Variant& value)
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{
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godot_array_insert(&_godot_array, pos, (godot_variant *) &value);
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godot::api->godot_array_insert(&_godot_array, pos, (godot_variant *) &value);
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}
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void Array::invert()
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{
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godot_array_invert(&_godot_array);
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godot::api->godot_array_invert(&_godot_array);
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}
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Variant Array::pop_back()
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{
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godot_variant v = godot_array_pop_back(&_godot_array);
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godot_variant v = godot::api->godot_array_pop_back(&_godot_array);
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return *(Variant *) &v;
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}
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Variant Array::pop_front()
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{
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godot_variant v = godot_array_pop_front(&_godot_array);
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godot_variant v = godot::api->godot_array_pop_front(&_godot_array);
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return *(Variant *) &v;
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}
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void Array::push_back(const Variant& v)
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{
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godot_array_push_back(&_godot_array, (godot_variant *) &v);
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godot::api->godot_array_push_back(&_godot_array, (godot_variant *) &v);
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}
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void Array::push_front(const Variant& v)
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{
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godot_array_push_front(&_godot_array, (godot_variant *) &v);
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godot::api->godot_array_push_front(&_godot_array, (godot_variant *) &v);
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}
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void Array::remove(const int idx)
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{
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godot_array_remove(&_godot_array, idx);
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godot::api->godot_array_remove(&_godot_array, idx);
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}
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int Array::size() const
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{
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return godot_array_size(&_godot_array);
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return godot::api->godot_array_size(&_godot_array);
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}
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void Array::resize(const int size)
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{
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godot_array_resize(&_godot_array, size);
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godot::api->godot_array_resize(&_godot_array, size);
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}
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int Array::rfind(const Variant& what, const int from)
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{
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return godot_array_rfind(&_godot_array, (godot_variant *) &what, from);
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return godot::api->godot_array_rfind(&_godot_array, (godot_variant *) &what, from);
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}
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void Array::sort()
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{
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godot_array_sort(&_godot_array);
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godot::api->godot_array_sort(&_godot_array);
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}
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void Array::sort_custom(Object *obj, const String& func)
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{
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godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func);
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godot::api->godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func);
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}
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Array::~Array()
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{
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godot_array_destroy(&_godot_array);
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godot::api->godot_array_destroy(&_godot_array);
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}
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}
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