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Merge pull request #1437 from AThousandShips/vec_elem_scalar
Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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@@ -74,10 +74,18 @@ struct _NO_DISCARD_ Vector4 {
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return Vector4(MIN(x, p_vector4.x), MIN(y, p_vector4.y), MIN(z, p_vector4.z), MIN(w, p_vector4.w));
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}
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Vector4 minf(real_t p_scalar) const {
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return Vector4(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar), MIN(w, p_scalar));
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}
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Vector4 max(const Vector4 &p_vector4) const {
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return Vector4(MAX(x, p_vector4.x), MAX(y, p_vector4.y), MAX(z, p_vector4.z), MAX(w, p_vector4.w));
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}
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Vector4 maxf(real_t p_scalar) const {
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return Vector4(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar), MAX(w, p_scalar));
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}
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_FORCE_INLINE_ real_t length_squared() const;
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bool is_equal_approx(const Vector4 &p_vec4) const;
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bool is_zero_approx() const;
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@@ -103,8 +111,11 @@ struct _NO_DISCARD_ Vector4 {
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Vector4 posmod(const real_t p_mod) const;
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Vector4 posmodv(const Vector4 &p_modv) const;
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void snap(const Vector4 &p_step);
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void snapf(real_t p_step);
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Vector4 snapped(const Vector4 &p_step) const;
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Vector4 snappedf(real_t p_step) const;
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Vector4 clamp(const Vector4 &p_min, const Vector4 &p_max) const;
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Vector4 clampf(real_t p_min, real_t p_max) const;
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Vector4 inverse() const;
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_FORCE_INLINE_ real_t dot(const Vector4 &p_vec4) const;
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