Ensure GDExtension class is the correct type for the Godot engine class

This commit is contained in:
David Snopek
2023-02-17 10:49:09 -06:00
parent 1c18413de0
commit 431e30bc32
12 changed files with 124 additions and 18 deletions

View File

@@ -128,6 +128,8 @@ def get_file_list(api_filepath, output_dir, headers=False, sources=False):
if sources:
utility_functions_source_path = source_gen_folder / "variant" / "utility_functions.cpp"
files.append(str(utility_functions_source_path.as_posix()))
register_engine_classes_source_path = source_gen_folder / "register_engine_classes.cpp"
files.append(str(register_engine_classes_source_path.as_posix()))
return files
@@ -1157,6 +1159,10 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
generate_engine_class_source(class_api, used_classes, fully_used_classes, use_template_get_node)
)
register_engine_classes_filename = Path(output_dir) / "src" / "register_engine_classes.cpp"
with register_engine_classes_filename.open("w+") as source_file:
source_file.write(generate_register_engine_classes_source(api))
for native_struct in api["native_structures"]:
struct_name = native_struct["name"]
snake_struct_name = camel_to_snake(struct_name)
@@ -1551,6 +1557,38 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
return "\n".join(result)
def generate_register_engine_classes_source(api):
includes = []
registrations = []
for class_api in api["classes"]:
if class_api["name"] == "ClassDB":
continue
class_name = class_api["name"]
snake_class_name = camel_to_snake(class_name)
includes.append(f"#include <godot_cpp/classes/{snake_class_name}.hpp>")
registrations.append(f"\tClassDB::register_engine_class<{class_name}>();")
result = []
add_header(f"register_engine_classes.cpp", result)
result.append("#include <godot_cpp/godot.hpp>")
result.append("")
result = result + includes
result.append("")
result.append("namespace godot {")
result.append("")
result.append("void GDExtensionBinding::register_engine_classes() {")
result = result + registrations
result.append("}")
result.append("")
result.append("} // namespace godot ")
return "\n".join(result)
def generate_global_constants(api, output_dir):
include_gen_folder = Path(output_dir) / "include" / "godot_cpp" / "classes"
source_gen_folder = Path(output_dir) / "src" / "classes"