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Remove "godot" namespace when binding global constants.
(cherry picked from commit bd40a94424)
This commit is contained in:
committed by
David Snopek
parent
c0b2d85ffc
commit
3129672a4f
@@ -1778,9 +1778,9 @@ def generate_global_constant_binds(api, output_dir):
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continue
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continue
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if enum_def["is_bitfield"]:
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if enum_def["is_bitfield"]:
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header.append(f'VARIANT_BITFIELD_CAST(godot::{enum_def["name"]});')
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header.append(f'VARIANT_BITFIELD_CAST({enum_def["name"]});')
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else:
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else:
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header.append(f'VARIANT_ENUM_CAST(godot::{enum_def["name"]});')
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header.append(f'VARIANT_ENUM_CAST({enum_def["name"]});')
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# Variant::Type is not a global enum, but only one line, it is worth to place in this file instead of creating new file.
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# Variant::Type is not a global enum, but only one line, it is worth to place in this file instead of creating new file.
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header.append(f"VARIANT_ENUM_CAST(godot::Variant::Type);")
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header.append(f"VARIANT_ENUM_CAST(godot::Variant::Type);")
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