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Added fix for javascript build for godot 4.x
Added changes to tools/javascript.py to add PFlags to fix SharedArrayBuffer memory error. Corrected some small errors in tools/javascript.py to support new target names. Also updated ci to include validation for web build.
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@@ -21,3 +21,5 @@ android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so"
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android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so"
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android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so"
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android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"
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web.debug.wasm32 = "res://bin/libgdexample.javascript.template_debug.wasm32.wasm"
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web.release.wasm32 = "res://bin/libgdexample.javascript.template_release.wasm32.wasm"
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