Added fix for javascript build for godot 4.x

Added changes to tools/javascript.py to add PFlags to fix SharedArrayBuffer memory error.
Corrected some small errors in tools/javascript.py to support new target names.
Also updated ci to include validation for web build.
This commit is contained in:
Nick Maltbie
2023-09-20 01:08:09 -07:00
parent 0d6de7a80e
commit 2b4bcbb0ce
3 changed files with 25 additions and 9 deletions

View File

@@ -21,3 +21,5 @@ android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so"
android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so"
android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so"
android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"
web.debug.wasm32 = "res://bin/libgdexample.javascript.template_debug.wasm32.wasm"
web.release.wasm32 = "res://bin/libgdexample.javascript.template_release.wasm32.wasm"