[iOS] Fix building as static library or xcframework, add iOS config and xcframework build script to the test project.

This commit is contained in:
bruvzg
2023-11-05 23:04:03 +02:00
parent cc89bd2132
commit 29b34d92bb
9 changed files with 54 additions and 17 deletions

View File

@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>libgdexample.template_release</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.libgdexample</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>libgdexample.macos.template_release</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
</dict>
</plist>