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https://github.com/godotengine/godot-cpp.git
synced 2026-01-01 05:48:37 +03:00
[iOS] Fix building as static library or xcframework, add iOS config and xcframework build script to the test project.
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@@ -11,8 +11,14 @@ windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll
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windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll"
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windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll"
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windows.release.x86_64 = "res://bin/libgdexample.windows.template_release.x86_64.dll"
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windows.debug.arm64 = "res://bin/libgdexample.windows.template_debug.arm64.dll"
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windows.release.arm64 = "res://bin/libgdexample.windows.template_release.arm64.dll"
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linux.debug.x86_32 = "res://bin/libgdexample.linux.template_debug.x86_32.so"
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linux.release.x86_32 = "res://bin/libgdexample.linux.template_release.x86_32.so"
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linux.debug.x86_64 = "res://bin/libgdexample.linux.template_debug.x86_64.so"
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linux.release.x86_64 = "res://bin/libgdexample.linux.template_release.x86_64.so"
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linux.debug.arm32 = "res://bin/libgdexample.linux.template_debug.arm32.so"
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linux.release.arm32 = "res://bin/libgdexample.linux.template_release.arm32.so"
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linux.debug.arm64 = "res://bin/libgdexample.linux.template_debug.arm64.so"
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linux.release.arm64 = "res://bin/libgdexample.linux.template_release.arm64.so"
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linux.debug.rv64 = "res://bin/libgdexample.linux.template_debug.rv64.so"
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@@ -21,5 +27,15 @@ android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so"
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android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so"
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android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so"
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android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"
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ios.debug = "res://bin/libgdexample.ios.template_debug.xcframework"
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ios.release = "res://bin/libgdexample.ios.template_release.xcframework"
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web.debug.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.wasm"
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web.release.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.wasm"
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[dependencies]
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ios.debug = {
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"res://bin/libgodot-cpp.ios.template_debug.xcframework": ""
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}
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ios.release = {
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"res://bin/libgodot-cpp.ios.template_release.xcframework": ""
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}
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@@ -21,4 +21,5 @@ paths=["res://example.gdextension"]
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[rendering]
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textures/vram_compression/import_etc2_astc=true
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environment/defaults/default_environment="res://default_env.tres"
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