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https://github.com/godotengine/godot-cpp.git
synced 2026-01-05 02:10:14 +03:00
[iOS] Fix building as static library or xcframework, add iOS config and xcframework build script to the test project.
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@@ -450,7 +450,7 @@ public:
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\
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static void *_gde_binding_create_callback(void *p_token, void *p_instance) { \
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/* Do not call memnew here, we don't want the post-initializer to be called */ \
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return new ("") m_class((GodotObject *)p_instance); \
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return new ("", "") m_class((GodotObject *)p_instance); \
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} \
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static void _gde_binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
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/* Explicitly call the deconstructor to ensure proper lifecycle for non-trivial members */ \
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@@ -44,20 +44,21 @@
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#define PAD_ALIGN 16 //must always be greater than this at much
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#endif
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void *operator new(size_t p_size, const char *p_description); ///< operator new that takes a description and uses MemoryStaticPool
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void *operator new(size_t p_size, void *(*p_allocfunc)(size_t p_size)); ///< operator new that takes a description and uses MemoryStaticPool
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void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description); ///< operator new that takes a description and uses a pointer to the preallocated memory
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// p_dummy argument is added to avoid conflicts with the engine functions when both engine and GDExtension are built as a static library on iOS.
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void *operator new(size_t p_size, const char *p_dummy, const char *p_description); ///< operator new that takes a description and uses MemoryStaticPool
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void *operator new(size_t p_size, const char *p_dummy, void *(*p_allocfunc)(size_t p_size)); ///< operator new that takes a description and uses MemoryStaticPool
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void *operator new(size_t p_size, const char *p_dummy, void *p_pointer, size_t check, const char *p_description); ///< operator new that takes a description and uses a pointer to the preallocated memory
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_ALWAYS_INLINE_ void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description) {
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_ALWAYS_INLINE_ void *operator new(size_t p_size, const char *p_dummy, void *p_pointer, size_t check, const char *p_description) {
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return p_pointer;
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}
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#ifdef _MSC_VER
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// When compiling with VC++ 2017, the above declarations of placement new generate many irrelevant warnings (C4291).
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// The purpose of the following definitions is to muffle these warnings, not to provide a usable implementation of placement delete.
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void operator delete(void *p_mem, const char *p_description);
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void operator delete(void *p_mem, void *(*p_allocfunc)(size_t p_size));
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void operator delete(void *p_mem, void *p_pointer, size_t check, const char *p_description);
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void operator delete(void *p_mem, const char *p_dummy, const char *p_description);
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void operator delete(void *p_mem, const char *p_dummy, void *(*p_allocfunc)(size_t p_size));
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void operator delete(void *p_mem, const char *p_dummy, void *p_pointer, size_t check, const char *p_description);
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#endif
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namespace godot {
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@@ -85,10 +86,10 @@ _ALWAYS_INLINE_ T *_post_initialize(T *p_obj) {
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#define memrealloc(m_mem, m_size) ::godot::Memory::realloc_static(m_mem, m_size)
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#define memfree(m_mem) ::godot::Memory::free_static(m_mem)
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#define memnew(m_class) ::godot::_post_initialize(new ("") m_class)
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#define memnew(m_class) ::godot::_post_initialize(new ("", "") m_class)
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#define memnew_allocator(m_class, m_allocator) ::godot::_post_initialize(new (m_allocator::alloc) m_class)
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#define memnew_placement(m_placement, m_class) ::godot::_post_initialize(new (m_placement, sizeof(m_class), "") m_class)
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#define memnew_allocator(m_class, m_allocator) ::godot::_post_initialize(new ("", m_allocator::alloc) m_class)
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#define memnew_placement(m_placement, m_class) ::godot::_post_initialize(new ("", m_placement, sizeof(m_class), "") m_class)
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// Generic comparator used in Map, List, etc.
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template <class T>
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@@ -154,7 +155,7 @@ T *memnew_arr_template(size_t p_elements, const char *p_descr = "") {
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/* call operator new */
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for (size_t i = 0; i < p_elements; i++) {
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new (&elems[i], sizeof(T), p_descr) T;
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new ("", &elems[i], sizeof(T), p_descr) T;
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}
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}
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