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Unregister custom classes in reverse registration order
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@@ -105,6 +105,8 @@ private:
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// This may only contain custom classes, not Godot classes
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static std::unordered_map<StringName, ClassInfo> classes;
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static std::unordered_map<StringName, const GDExtensionInstanceBindingCallbacks *> instance_binding_callbacks;
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// Used to remember the custom class registration order.
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static std::vector<StringName> class_register_order;
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static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const void **p_defs, int p_defcount);
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static void initialize_class(const ClassInfo &cl);
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@@ -178,6 +180,7 @@ void ClassDB::_register_class(bool p_virtual) {
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cl.parent_ptr = &parent_it->second;
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}
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classes[cl.name] = cl;
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class_register_order.push_back(cl.name);
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// Register this class with Godot
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GDExtensionClassCreationInfo class_info = {
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