mirror of
https://github.com/godotengine/godot-cpp.git
synced 2025-12-31 01:48:45 +03:00
Add automated tests that run a GDExtension (rather than just building it)
This commit is contained in:
32
.github/workflows/ci.yml
vendored
32
.github/workflows/ci.yml
vendored
@@ -22,6 +22,7 @@ jobs:
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
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artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
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run-tests: true
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cache-name: linux-x86_64
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- name: 🐧 Linux (GCC, Double Precision)
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@@ -30,6 +31,7 @@ jobs:
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
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artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
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flags: precision=double
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run-tests: false
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cache-name: linux-x86_64-f64
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- name: 🏁 Windows (x86_64, MSVC)
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@@ -37,6 +39,7 @@ jobs:
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platform: windows
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artifact-name: godot-cpp-windows-msvc2019-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
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run-tests: false
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cache-name: windows-x86_64-msvc
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- name: 🏁 Windows (x86_64, MinGW)
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@@ -45,6 +48,7 @@ jobs:
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artifact-name: godot-cpp-linux-mingw-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
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flags: use_mingw=yes
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run-tests: false
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cache-name: windows-x86_64-mingw
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- name: 🍎 macOS (universal)
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@@ -53,6 +57,7 @@ jobs:
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artifact-name: godot-cpp-macos-universal-release
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artifact-path: bin/libgodot-cpp.macos.template_release.universal.a
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flags: arch=universal
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run-tests: false
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cache-name: macos-universal
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- name: 🤖 Android (arm64)
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@@ -61,6 +66,7 @@ jobs:
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artifact-name: godot-cpp-android-arm64-release
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artifact-path: bin/libgodot-cpp.android.template_release.arm64.a
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flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME arch=arm64
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run-tests: false
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cache-name: android-arm64
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- name: 🍏 iOS (arm64)
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@@ -69,6 +75,7 @@ jobs:
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artifact-name: godot-cpp-ios-arm64-release
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artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a
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flags: arch=arm64
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run-tests: false
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cache-name: ios-arm64
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env:
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@@ -124,6 +131,31 @@ jobs:
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cd test
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scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }}
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- name: Download latest Godot artifacts
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uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
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if: ${{ matrix.run-tests }}
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with:
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repo: godotengine/godot
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branch: master
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event: push
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workflow: linux_builds.yml
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workflow_conclusion: success
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name: linux-editor-mono
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search_artifacts: true
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check_artifacts: true
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ensure_latest: true
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path: godot-artifacts
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- name: Run tests
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if: ${{ matrix.run-tests }}
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run: |
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chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono
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./godot-artifacts/godot.linuxbsd.editor.x86_64.mono --headless --version
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cd test
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# Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
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(cd project && (../../godot-artifacts/godot.linuxbsd.editor.x86_64.mono --editor --headless --quit >/dev/null 2>&1 || true))
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GODOT=../godot-artifacts/godot.linuxbsd.editor.x86_64.mono ./run-tests.sh
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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