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Add remaining component-wise min/max functions to Vector*
(cherry picked from commit 52eb77efd4)
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committed by
David Snopek
parent
738ef9baf8
commit
170a691a7e
@@ -78,6 +78,14 @@ struct _NO_DISCARD_ Vector3 {
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return x < y ? (y < z ? Vector3::AXIS_Z : Vector3::AXIS_Y) : (x < z ? Vector3::AXIS_Z : Vector3::AXIS_X);
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}
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Vector3 min(const Vector3 &p_vector3) const {
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return Vector3(MIN(x, p_vector3.x), MIN(y, p_vector3.y), MIN(z, p_vector3.z));
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}
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Vector3 max(const Vector3 &p_vector3) const {
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return Vector3(MAX(x, p_vector3.x), MAX(y, p_vector3.y), MAX(z, p_vector3.z));
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}
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_FORCE_INLINE_ real_t length() const;
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_FORCE_INLINE_ real_t length_squared() const;
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