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Add RPC tests.
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@@ -9,6 +9,8 @@
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/classes/label.hpp>
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#include <godot_cpp/classes/multiplayer_api.hpp>
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#include <godot_cpp/classes/multiplayer_peer.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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using namespace godot;
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@@ -48,6 +50,14 @@ int Example::def_args(int p_a, int p_b) {
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}
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void Example::_notification(int p_what) {
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if (p_what == NOTIFICATION_READY) {
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Dictionary opts;
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opts["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
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opts["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
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opts["call_local"] = true;
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opts["channel"] = 0;
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rpc_config("test_rpc", opts);
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}
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//UtilityFunctions::print("Notification: ", String::num(p_what));
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}
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@@ -132,6 +142,10 @@ void Example::_bind_methods() {
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ClassDB::bind_method(D_METHOD("test_bitfield", "flags"), &Example::test_bitfield);
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ClassDB::bind_method(D_METHOD("test_rpc", "value"), &Example::test_rpc);
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ClassDB::bind_method(D_METHOD("test_send_rpc", "value"), &Example::test_send_rpc);
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ClassDB::bind_method(D_METHOD("return_last_rpc_arg"), &Example::return_last_rpc_arg);
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ClassDB::bind_method(D_METHOD("def_args", "a", "b"), &Example::def_args, DEFVAL(100), DEFVAL(200));
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ClassDB::bind_static_method("Example", D_METHOD("test_static", "a", "b"), &Example::test_static);
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@@ -333,6 +347,18 @@ BitField<Example::Flags> Example::test_bitfield(BitField<Flags> flags) {
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return flags;
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}
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void Example::test_rpc(int p_value) {
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last_rpc_arg = p_value;
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}
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void Example::test_send_rpc(int p_value) {
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rpc("test_rpc", p_value);
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}
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int Example::return_last_rpc_arg() {
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return last_rpc_arg;
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}
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// Properties.
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void Example::set_custom_position(const Vector2 &pos) {
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custom_position = pos;
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