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Explicitly refer to godot namespace in GDREGISTER_*_CLASS() macros
(cherry picked from commit 246a803954)
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@@ -338,10 +338,10 @@ MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, StringName p_name, M p
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return bind;
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}
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#define GDREGISTER_CLASS(m_class) ClassDB::register_class<m_class>();
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#define GDREGISTER_VIRTUAL_CLASS(m_class) ClassDB::register_class<m_class>(true);
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#define GDREGISTER_ABSTRACT_CLASS(m_class) ClassDB::register_abstract_class<m_class>();
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#define GDREGISTER_INTERNAL_CLASS(m_class) ClassDB::register_internal_class<m_class>();
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#define GDREGISTER_CLASS(m_class) ::godot::ClassDB::register_class<m_class>();
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#define GDREGISTER_VIRTUAL_CLASS(m_class) ::godot::ClassDB::register_class<m_class>(true);
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#define GDREGISTER_ABSTRACT_CLASS(m_class) ::godot::ClassDB::register_abstract_class<m_class>();
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#define GDREGISTER_INTERNAL_CLASS(m_class) ::godot::ClassDB::register_internal_class<m_class>();
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} // namespace godot
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