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https://github.com/godotengine/godot-cpp.git
synced 2026-01-03 18:09:13 +03:00
Synchronize most shared variant code with Godot 4.4
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@@ -61,13 +61,13 @@ struct [[nodiscard]] Vector2i {
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int32_t coord[2] = { 0 };
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};
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_FORCE_INLINE_ int32_t &operator[](int p_idx) {
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DEV_ASSERT((unsigned int)p_idx < 2);
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return coord[p_idx];
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_FORCE_INLINE_ int32_t &operator[](int p_axis) {
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DEV_ASSERT((unsigned int)p_axis < 2);
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return coord[p_axis];
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}
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_FORCE_INLINE_ const int32_t &operator[](int p_idx) const {
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DEV_ASSERT((unsigned int)p_idx < 2);
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return coord[p_idx];
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_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
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DEV_ASSERT((unsigned int)p_axis < 2);
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return coord[p_axis];
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}
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_FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
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@@ -94,22 +94,30 @@ struct [[nodiscard]] Vector2i {
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return Vector2i(MAX(x, p_scalar), MAX(y, p_scalar));
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}
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double distance_to(const Vector2i &p_to) const {
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return (p_to - *this).length();
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}
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int64_t distance_squared_to(const Vector2i &p_to) const {
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return (p_to - *this).length_squared();
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}
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Vector2i operator+(const Vector2i &p_v) const;
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void operator+=(const Vector2i &p_v);
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Vector2i operator-(const Vector2i &p_v) const;
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void operator-=(const Vector2i &p_v);
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Vector2i operator*(const Vector2i &p_v1) const;
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Vector2i operator*(const int32_t &rvalue) const;
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void operator*=(const int32_t &rvalue);
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Vector2i operator*(int32_t p_rvalue) const;
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void operator*=(int32_t p_rvalue);
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Vector2i operator/(const Vector2i &p_v1) const;
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Vector2i operator/(const int32_t &rvalue) const;
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void operator/=(const int32_t &rvalue);
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Vector2i operator/(int32_t p_rvalue) const;
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void operator/=(int32_t p_rvalue);
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Vector2i operator%(const Vector2i &p_v1) const;
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Vector2i operator%(const int32_t &rvalue) const;
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void operator%=(const int32_t &rvalue);
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Vector2i operator%(int32_t p_rvalue) const;
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void operator%=(int32_t p_rvalue);
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Vector2i operator-() const;
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bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
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@@ -124,22 +132,19 @@ struct [[nodiscard]] Vector2i {
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int64_t length_squared() const;
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double length() const;
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int64_t distance_squared_to(const Vector2i &p_to) const;
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double distance_to(const Vector2i &p_to) const;
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real_t aspect() const { return width / (real_t)height; }
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Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
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Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
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Vector2i snapped(const Vector2i &p_step) const;
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Vector2i snappedi(int32_t p_step) const;
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Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
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Vector2i clampi(int32_t p_min, int32_t p_max) const;
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Vector2i snapped(const Vector2i &p_step) const;
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Vector2i snappedi(int32_t p_step) const;
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operator String() const;
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operator Vector2() const;
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inline Vector2i() {}
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inline Vector2i(const int32_t p_x, const int32_t p_y) {
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inline Vector2i(int32_t p_x, int32_t p_y) {
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x = p_x;
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y = p_y;
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}
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@@ -147,19 +152,19 @@ struct [[nodiscard]] Vector2i {
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// Multiplication operators required to workaround issues with LLVM using implicit conversion.
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_FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) {
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_FORCE_INLINE_ Vector2i operator*(int32_t p_scalar, const Vector2i &p_vector) {
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return p_vector * p_scalar;
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}
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_FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) {
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_FORCE_INLINE_ Vector2i operator*(int64_t p_scalar, const Vector2i &p_vector) {
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return p_vector * p_scalar;
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}
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_FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) {
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_FORCE_INLINE_ Vector2i operator*(float p_scalar, const Vector2i &p_vector) {
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return p_vector * p_scalar;
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}
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_FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) {
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_FORCE_INLINE_ Vector2i operator*(double p_scalar, const Vector2i &p_vector) {
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return p_vector * p_scalar;
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}
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