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Fix stack smashing when Godot methods return char32_t, char16_t or wchar_t
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@@ -121,6 +121,9 @@ MAKE_PTRARGCONV(uint16_t, int64_t);
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MAKE_PTRARGCONV(int16_t, int64_t);
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MAKE_PTRARGCONV(uint32_t, int64_t);
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MAKE_PTRARGCONV(int32_t, int64_t);
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MAKE_PTRARGCONV(char16_t, int64_t);
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MAKE_PTRARGCONV(char32_t, int64_t);
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MAKE_PTRARGCONV(wchar_t, int64_t);
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MAKE_PTRARG(int64_t);
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MAKE_PTRARG(uint64_t);
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// Float types
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