Merge pull request #1658 from enetheru/name_clash

CMake: Alleviate target name clashes, visibility, and grouping.
This commit is contained in:
David Snopek
2025-01-10 09:05:54 -06:00
committed by GitHub
12 changed files with 181 additions and 125 deletions

View File

@@ -1,68 +1,81 @@
# Testing Extension
# This is only linked to the template_release config.
# so it requires the template_release version of godot to run.
#[=======================================================================[.rst:
Integration Testing
-------------------
add_library( godot-cpp-test SHARED EXCLUDE_FROM_ALL )
The Test target used to validate changes in the GitHub CI.
target_sources( godot-cpp-test
PRIVATE
src/example.cpp
src/example.h
src/register_types.cpp
src/register_types.h
src/tests.h
)
]=======================================================================]
set( TEST_TARGET "template_debug" CACHE STRING "Which godot-cpp::target to link against" )
set_property( CACHE TEST_TARGET PROPERTY STRINGS "template_debug;template_release;editor" )
message( STATUS "Testing Integration targets are enabled.")
target_link_libraries( godot-cpp-test
PRIVATE
godot-cpp::${TEST_TARGET} )
foreach( TARGET_ALIAS template_debug template_release editor )
set( TARGET_NAME "godot-cpp.test.${TARGET_ALIAS}" )
set( LINK_TARGET "godot-cpp::${TARGET_ALIAS}" )
### Get useful properties of the library
get_target_property( GODOT_PLATFORM godot-cpp::${TEST_TARGET} GODOT_PLATFORM )
get_target_property( GODOT_TARGET godot-cpp::${TEST_TARGET} GODOT_TARGET )
get_target_property( GODOT_ARCH godot-cpp::${TEST_TARGET} GODOT_ARCH )
add_library( ${TARGET_NAME} SHARED EXCLUDE_FROM_ALL )
set( OUTPUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/project/bin/" )
set( DEV_TAG "$<$<BOOL:${GODOT_DEV_BUILD}>:.dev>" )
target_sources( ${TARGET_NAME}
PRIVATE
src/example.cpp
src/example.h
src/register_types.cpp
src/register_types.h
src/tests.h
)
set_target_properties( godot-cpp-test
PROPERTIES
CXX_STANDARD 17
CXX_EXTENSIONS OFF
CXX_VISIBILITY_PRESET ${GODOT_SYMBOL_VISIBILITY}
target_link_libraries( ${TARGET_NAME} PRIVATE ${LINK_TARGET} )
POSITION_INDEPENDENT_CODE ON
BUILD_RPATH_USE_ORIGIN ON
LINK_SEARCH_START_STATIC ON
LINK_SEARCH_END_STATIC ON
### Get useful properties of the library
get_target_property( GODOT_PLATFORM ${LINK_TARGET} GODOT_PLATFORM )
get_target_property( GODOT_TARGET ${LINK_TARGET} GODOT_TARGET )
get_target_property( GODOT_ARCH ${LINK_TARGET} GODOT_ARCH )
# NOTE: Wrapping the output variables inside a generator expression
# prevents msvc generator from adding addition Config Directories
LIBRARY_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>"
RUNTIME_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>"
PDB_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>" #MSVC Only, ignored on other platforms
set( OUTPUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/project/bin/" )
set( DEV_TAG "$<$<BOOL:${GODOT_DEV_BUILD}>:.dev>" )
PREFIX "lib"
OUTPUT_NAME "gdexample.${GODOT_PLATFORM}.${GODOT_TARGET}${DEV_TAG}.${GODOT_ARCH}"
)
if( CMAKE_SYSTEM_NAME STREQUAL Darwin )
get_target_property( OSX_ARCH godot-cpp::${TEST_TARGET} OSX_ARCHITECTURES )
set( OUTPUT_DIR "${OUTPUT_DIR}/libgdexample.macos.${TEST_TARGET}.framework")
set_target_properties( godot-cpp-test
set_target_properties( ${TARGET_NAME}
PROPERTIES
CXX_STANDARD 17
CXX_EXTENSIONS OFF
CXX_VISIBILITY_PRESET ${GODOT_SYMBOL_VISIBILITY}
POSITION_INDEPENDENT_CODE ON
BUILD_RPATH_USE_ORIGIN ON
# Try to ensure only static libraries are selected to be linked to.
LINK_SEARCH_START_STATIC ON
LINK_SEARCH_END_STATIC ON
# NOTE: Wrapping the output variables inside a generator expression
# prevents msvc generator from adding addition Config Directories
LIBRARY_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>"
RUNTIME_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>"
PDB_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>" #MSVC Only, ignored on other platforms
OUTPUT_NAME "gdexample.macos.${TEST_TARGET}${DEV_TAG}"
SUFFIX ""
PREFIX "lib"
OUTPUT_NAME "gdexample.${GODOT_PLATFORM}.${GODOT_TARGET}${DEV_TAG}.${GODOT_ARCH}"
#macos options
OSX_ARCHITECTURES "${OSX_ARCH}"
# Some IDE's respect this property to logically group targets
FOLDER "godot-cpp"
)
endif ()
# CMAKE_SYSTEM_NAME refers to the target system
if( CMAKE_SYSTEM_NAME STREQUAL Darwin )
get_target_property( OSX_ARCH ${LINK_TARGET} OSX_ARCHITECTURES )
set( OUTPUT_DIR "${OUTPUT_DIR}/libgdexample.macos.${TEST_TARGET}.framework")
set_target_properties( ${TARGET_NAME}
PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>"
RUNTIME_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>"
OUTPUT_NAME "gdexample.macos.${TARGET_ALIAS}${DEV_TAG}"
SUFFIX ""
#macos options
OSX_ARCHITECTURES "${OSX_ARCH}"
)
endif ()
endforeach()