/**************************************************************************/
/*  editor_plugin_registration.hpp                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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#pragma once

#include <godot_cpp/templates/vector.hpp>

namespace godot {

class EditorPlugin;
class StringName;

class EditorPlugins {
private:
	static Vector<StringName> plugin_classes;

public:
	static void add_plugin_class(const StringName &p_class_name);
	static void remove_plugin_class(const StringName &p_class_name);
	static void deinitialize(GDExtensionInitializationLevel p_level);

	template <typename T>
	static void add_by_type() {
		add_plugin_class(T::get_class_static());
	}
	template <typename T>
	static void remove_by_type() {
		remove_plugin_class(T::get_class_static());
	}
};

} // namespace godot
