mirror of
https://github.com/godotengine/godot-cpp-template.git
synced 2025-12-31 21:48:10 +03:00
89 lines
3.3 KiB
YAML
89 lines
3.3 KiB
YAML
# For syntax, see https://docs.github.com/en/actions/reference/workflows-and-actions/workflow-syntax
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# This workflow is automatically triggered for every push and pull request, to verify that everything still builds.
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name: Continuous Integration
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on:
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workflow_call:
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push:
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pull_request:
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merge_group:
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jobs:
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build:
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strategy:
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fail-fast: false
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matrix:
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# Test a few selected combinations of parameters ("test case matrix").
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# While it would be nice to test all needed combinations, in practice this would a waste of CI usage time.
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# By building just with a few combinations, we only need a few runners,
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# while still achieving adequate coverage.
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# To make a full build with all combinations, use the make_build.yml workflow instead.
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include:
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- target: { platform: linux, arch: x86_64, os: ubuntu-22.04 }
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target-type: template_debug
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float-precision: double
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- target: { platform: windows, arch: x86_64, os: windows-latest }
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target-type: template_release
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float-precision: single
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- target: { platform: macos, arch: universal, os: macos-latest }
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target-type: template_debug
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float-precision: single
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- target: { platform: android, arch: arm64, os: ubuntu-22.04 }
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target-type: template_debug
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float-precision: single
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- target: { platform: web, arch: wasm32, os: ubuntu-22.04 }
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target-type: template_release
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float-precision: double
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runs-on: ${{ matrix.target.os }}
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steps:
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# Clone this repository
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: true
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# Lint
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#- name: Setup clang-format
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# shell: bash
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# run: |
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# python -m pip install clang-format
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#- name: Run clang-format
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# shell: bash
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# run: |
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# clang-format src/** --dry-run --Werror
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# Add linux x86_32 toolchain
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- name: Install multilib support
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if: ${{ matrix.target.platform == 'linux' && matrix.target.arch == 'x86_32' }}
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run: |
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sudo apt-get update && sudo apt-get install -y gcc-multilib g++-multilib
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# Setup dependencies
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- name: Setup godot-cpp
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uses: ./godot-cpp/.github/actions/setup-godot-cpp
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with:
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platform: ${{ matrix.target.platform }}
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em-version: 3.1.62
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# Build GDExtension (with caches)
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- name: Restore .scons_cache
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uses: ./godot-cpp/.github/actions/godot-cache-restore
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with:
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scons-cache: ${{ github.workspace }}/.scons-cache/
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cache-name: ${{ matrix.target.platform }}_${{ matrix.target.arch }}_${{ matrix.float-precision }}_${{ matrix.target-type }}
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- name: Build GDExtension Debug Build
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shell: sh
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env:
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SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
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run: |
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scons target=${{ matrix.target-type }} platform=${{ matrix.target.platform }} arch=${{ matrix.target.arch }} precision=${{ matrix.float-precision }}
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- name: Save .scons_cache
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uses: ./godot-cpp/.github/actions/godot-cache-save
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with:
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scons-cache: ${{ github.workspace }}/.scons-cache/
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cache-name: ${{ matrix.target.platform }}_${{ matrix.target.arch }}_${{ matrix.float-precision }}_${{ matrix.target-type }}
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