From 0d35a4fe9dbfc20d9e9b8efa4d187f0307f03247 Mon Sep 17 00:00:00 2001 From: unvermuthet <40361609+unvermuthet@users.noreply.github.com> Date: Fri, 14 Mar 2025 20:07:41 +0100 Subject: [PATCH] Fix path to iOS binaries --- bin/ios/ios.framework/Info.plist | 2 +- demo/bin/example.gdextension | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/bin/ios/ios.framework/Info.plist b/bin/ios/ios.framework/Info.plist index aff0190..9527681 100644 --- a/bin/ios/ios.framework/Info.plist +++ b/bin/ios/ios.framework/Info.plist @@ -7,7 +7,7 @@ CFBundleDevelopmentRegion en CFBundleExecutable - libEXTENSION-NAME.ios.template_release.universal + libEXTENSION-NAME.ios.template_release.arm64 CFBundleName Godot Template Cpp CFBundleDisplayName diff --git a/demo/bin/example.gdextension b/demo/bin/example.gdextension index 8cb4bfa..2b01bc4 100644 --- a/demo/bin/example.gdextension +++ b/demo/bin/example.gdextension @@ -7,8 +7,8 @@ compatibility_minimum = "4.1" ; Relative paths ensure that our GDExtension can be placed anywhere in the project directory. macos.debug = "./macos/macos.framework/libEXTENSION-NAME.macos.template_debug.universal" macos.release = "./macos/macos.framework/libEXTENSION-NAME.macos.template_release.universal" -ios.debug = "./ios/ios.framework/libEXTENSION-NAME.ios.template_debug.universal" -ios.release = "./ios/ios.framework/libEXTENSION-NAME.ios.template_release.universal" +ios.debug = "./ios/ios.framework/libEXTENSION-NAME.ios.template_debug.arm64" +ios.release = "./ios/ios.framework/libEXTENSION-NAME.ios.template_release.arm64" windows.debug.x86_32 = "./windows/libEXTENSION-NAME.windows.template_debug.x86_32.dll" windows.release.x86_32 = "./windows/libEXTENSION-NAME.windows.template_release.x86_32.dll" windows.debug.x86_64 = "./windows/libEXTENSION-NAME.windows.template_debug.x86_64.dll"