diff --git a/bin/ios/ios.framework/Info.plist b/bin/ios/ios.framework/Info.plist
index aff0190..9527681 100644
--- a/bin/ios/ios.framework/Info.plist
+++ b/bin/ios/ios.framework/Info.plist
@@ -7,7 +7,7 @@
CFBundleDevelopmentRegion
en
CFBundleExecutable
- libEXTENSION-NAME.ios.template_release.universal
+ libEXTENSION-NAME.ios.template_release.arm64
CFBundleName
Godot Template Cpp
CFBundleDisplayName
diff --git a/demo/bin/example.gdextension b/demo/bin/example.gdextension
index 8cb4bfa..2b01bc4 100644
--- a/demo/bin/example.gdextension
+++ b/demo/bin/example.gdextension
@@ -7,8 +7,8 @@ compatibility_minimum = "4.1"
; Relative paths ensure that our GDExtension can be placed anywhere in the project directory.
macos.debug = "./macos/macos.framework/libEXTENSION-NAME.macos.template_debug.universal"
macos.release = "./macos/macos.framework/libEXTENSION-NAME.macos.template_release.universal"
-ios.debug = "./ios/ios.framework/libEXTENSION-NAME.ios.template_debug.universal"
-ios.release = "./ios/ios.framework/libEXTENSION-NAME.ios.template_release.universal"
+ios.debug = "./ios/ios.framework/libEXTENSION-NAME.ios.template_debug.arm64"
+ios.release = "./ios/ios.framework/libEXTENSION-NAME.ios.template_release.arm64"
windows.debug.x86_32 = "./windows/libEXTENSION-NAME.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "./windows/libEXTENSION-NAME.windows.template_release.x86_32.dll"
windows.debug.x86_64 = "./windows/libEXTENSION-NAME.windows.template_debug.x86_64.dll"