mirror of
https://github.com/godotengine/godot-contributing-docs.git
synced 2025-12-31 05:48:13 +03:00
295 lines
9.6 KiB
ReStructuredText
295 lines
9.6 KiB
ReStructuredText
.. _doc_areas:
|
||
|
||
Areas and teams
|
||
===============
|
||
|
||
Godot is organized into areas, most of which has a designated team working on them.
|
||
This page lists these areas and explains their goals and how they're organized.
|
||
|
||
For each team or area there is a list of links and resources associated with them:
|
||
|
||
* **Communication**: links to the `RocketChat <https://chat.godotengine.org/>`__ channels for the team,
|
||
joining this channel is the best way get involved with a team.
|
||
* **GitHub reviews**: opens a GitHub search for PRs that have a review request for the team.
|
||
Note that this *doesn’t* show PRs that have already been reviewed by that team,
|
||
any review comments at all, from any member of a specific team, will remove the request, so this is not always helpful.
|
||
* **GitHub labels**: lists any labels relevant to the team, and links to issues and PRs tagged with those tags.
|
||
For more information about the different GitHub labels, please see the :ref:`doc_bug_triage_guidelines`.
|
||
Note that some GitHub labels aren’t neatly covered by trackers.
|
||
* **Triage project**: links to the team triage project for the team.
|
||
|
||
You can find information about the teams on the `godot website <https://godotengine.org/teams/>`_, as well
|
||
as their `current priorities <https://godotengine.org/priorities/>`_.
|
||
|
||
2D
|
||
--
|
||
|
||
.. gdareatable::
|
||
:communication: #2d
|
||
:github_reviews: @godotengine/2d-nodes
|
||
:github_labels: <gh-label>topic:2d</gh-label>
|
||
|
||
3D
|
||
--
|
||
|
||
.. gdareatable::
|
||
:github_reviews: @godotengine/3d-nodes
|
||
:github_labels: <gh-label>topic:3d</gh-label>
|
||
|
||
Animation
|
||
---------
|
||
|
||
Nodes and features for 2D and 3D animation and IK workflows.
|
||
|
||
.. gdareatable::
|
||
:communication: #animation
|
||
:github_reviews: @godotengine/animation
|
||
:github_labels: <gh-label>topic:animation</gh-label>
|
||
:triage_project: <gh-triage project=74>Animation issue triage</gh-triage>
|
||
|
||
Audio
|
||
-----
|
||
|
||
All audio-related features, from low-level AudioServer and drivers to high-level nodes and effects.
|
||
|
||
.. gdareatable::
|
||
:communication: #audio
|
||
:github_reviews: @godotengine/audio
|
||
:github_labels: <gh-label>topic:audio</gh-label>
|
||
:triage_project: <gh-triage project=101>Audio issue triage</gh-triage>
|
||
|
||
Buildsystem
|
||
-----------
|
||
|
||
Tools and scripts that we use to compile and maintain Godot, both for development purpose (SCons, CI) and releases (official build containers).
|
||
|
||
.. gdareatable::
|
||
:communication: #buildsystem
|
||
:github_reviews: @godotengine/buildsystem
|
||
:github_labels: <gh-label>topic:buildsystem</gh-label>
|
||
:triage_project: <gh-triage project=53>Buildsystem issue triage</gh-triage>
|
||
|
||
Core
|
||
----
|
||
|
||
Low-level Core API: Object, Variant, templates, base nodes like Node, Viewport, etc. (everything under ``core`` and ``scene/main``).
|
||
|
||
.. gdareatable::
|
||
:communication: #core
|
||
:github_reviews: @godotengine/core
|
||
:github_labels: <gh-label>topic:core</gh-label>
|
||
:triage_project: <gh-triage project=95>Core issue triage</gh-triage>
|
||
|
||
Input
|
||
~~~~~
|
||
|
||
.. gdareatable::
|
||
:communication: #input
|
||
:github_reviews: @godotengine/input
|
||
:github_labels: <gh-label>topic:input</gh-label>
|
||
|
||
Demos
|
||
-----
|
||
|
||
.. gdareatable::
|
||
:communication: #demo-content
|
||
|
||
Documentation
|
||
-------------
|
||
|
||
Documentation for the engine and its systems.
|
||
Note that, while there is a dedicated documentation team, all other teams are expected to contribute to the documentation
|
||
for their area.
|
||
|
||
.. gdareatable::
|
||
:communication: #documentation
|
||
:github_reviews: @godotengine/documentation
|
||
:github_labels: <gh-label>documentation</gh-label>
|
||
|
||
Editor
|
||
------
|
||
|
||
All things related to the editor, both tools and usability (editor).
|
||
|
||
.. gdareatable::
|
||
:communication: #editor, #editor-design
|
||
:github_reviews: @godotengine/2d-editor, @godotengine/3d-editor, @godotengine/debugger, @godotengine/docs, @godotengine/script-editor, @godotengine/usability
|
||
:github_labels: <gh-label>topic:editor</gh-label>, <gh-label>topic:export</gh-label>, <gh-label>topic:plugin</gh-label>
|
||
:triage_project: <gh-triage project=111>Editor issue triage</gh-triage>
|
||
|
||
GUI
|
||
---
|
||
|
||
Everything that inherits Control (everything under ``scene/gui``) and can be used to build Graphical User Interfaces (both game UI and editor tools).
|
||
|
||
.. gdareatable::
|
||
:communication: #gui
|
||
:github_reviews: @godotengine/gui-nodes
|
||
:github_labels: <gh-label>topic:gui</gh-label>
|
||
:triage_project: <gh-triage project=100>GUI issue triage</gh-triage>
|
||
|
||
Import
|
||
------
|
||
|
||
Asset import pipeline for 2D (textures) and 3D (scenes, models, animations, etc.).
|
||
|
||
.. gdareatable::
|
||
:communication: #asset-pipeline
|
||
:github_reviews: @godotengine/import
|
||
:github_labels: <gh-label>topic:import</gh-label>
|
||
:triage_project: <gh-triage project=72>Asset pipeline issue triage</gh-triage>
|
||
|
||
Navigation
|
||
----------
|
||
|
||
.. gdareatable::
|
||
:communication: #navigation
|
||
:github_reviews: @godotengine/navigation
|
||
:github_labels: <gh-label>topic:navigation</gh-label>
|
||
:triage_project: <gh-triage project=103>Navigation issue triage</gh-triage>
|
||
|
||
Networking
|
||
----------
|
||
|
||
Networked multiplayer, RPCs and replication, HTTP/TCP/UDP/DNS, WebSockets, ENet, encryption.
|
||
|
||
.. gdareatable::
|
||
:communication: #networking, #voip
|
||
:github_reviews: @godotengine/network
|
||
:github_labels: <gh-label>topic:network</gh-label>, <gh-label>topic:multiplayer</gh-label>
|
||
:triage_project: <gh-triage project=96>Network issue triage</gh-triage>
|
||
|
||
Physics
|
||
-------
|
||
|
||
Physics servers and their implementation in 2D and 3D.
|
||
|
||
.. gdareatable::
|
||
:communication: #physics
|
||
:github_reviews: @godotengine/physics
|
||
:github_labels: <gh-label>topic:physics</gh-label>
|
||
:triage_project: <gh-triage project=102>Physics issue triage</gh-triage>
|
||
|
||
Platforms
|
||
---------
|
||
|
||
Platform specific layers that reside in ``platform``, with shared components (Unix, Win32, Apple, etc.) in ``drivers``.
|
||
|
||
.. gdareatable::
|
||
:communication: #platforms, #apple, #android, #web
|
||
:github_reviews: @godotengine/android, @godotengine/ios, @godotengine/linux-bsd, @godotengine/macos, @godotengine/uwp, @godotengine/web, @godotengine/windows
|
||
:github_labels: <gh-label>topic:platforms</gh-label>, <gh-label>platform:android</gh-label>, <gh-label>platform:ios</gh-label>, <gh-label>platform:linuxbsd</gh-label>, <gh-label>platform:macos</gh-label>, <gh-label>platform:uwp</gh-label>, <gh-label>platform:visionos</gh-label>, <gh-label>platform:web</gh-label>, <gh-label>platform:windows</gh-label>
|
||
:triage_project: <gh-triage project=84>Platforms issue triage</gh-triage>
|
||
|
||
Quality Assurance
|
||
-----------------
|
||
|
||
All things QA: unit/integration tests, static analysis, benchmarks, code style/quality, builds testing.
|
||
|
||
.. gdareatable::
|
||
:communication: #quality-assurance, #benchmarks
|
||
|
||
Tests
|
||
~~~~~
|
||
|
||
Tests for the engine and its systems.
|
||
Note that, while there is a dedicated tests team, all other teams are expected to contribute to the tests
|
||
for their area.
|
||
|
||
.. gdareatable::
|
||
:github_reviews: @godotengine/tests
|
||
:github_labels: <gh-label>topic:tests</gh-label>
|
||
|
||
Bugsquad / Issue triage
|
||
~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
.. gdareatable::
|
||
:communication: #bugsquad, #bugsquad-sprints
|
||
|
||
Rendering
|
||
---------
|
||
|
||
Rendering server and RenderingDevice implementations (Vulkan, OpenGL), as well as the actual rendering techniques implemented using those graphics APIs.
|
||
|
||
.. gdareatable::
|
||
:communication: #rendering
|
||
:github_reviews: @godotengine/rendering, @godotengine/shaders
|
||
:github_labels: <gh-label>topic:rendering</gh-label>, <gh-label>topic:shaders</gh-label>
|
||
:triage_project: <gh-triage project=78>Rendering issue triage</gh-triage>
|
||
|
||
VFX / Tech Art / Particles
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
.. gdareatable::
|
||
:communication: #vfx-tech-art
|
||
:github_labels: <gh-label>topic:particles</gh-label>
|
||
:triage_project: <gh-triage project=115>Particles issue triage</gh-triage>
|
||
|
||
Scripting
|
||
---------
|
||
|
||
Umbrella team for all the scripting languages usable with Godot.
|
||
Encompasses some shared core components (Object, ClassDB, MethodBind, ScriptLanguage, etc.) and language specific implementations in dedicated subteams.
|
||
|
||
GDExtension
|
||
~~~~~~~~~~~
|
||
|
||
GDExtension and godot-cpp.
|
||
|
||
.. gdareatable::
|
||
:communication: #gdextension
|
||
:github_reviews: @godotengine/gdextension
|
||
:github_labels: <gh-label>topic:gdextension</gh-label>
|
||
:triage_project: <gh-triage project=81>GDExtension issue triage</gh-triage>
|
||
|
||
GDScript
|
||
~~~~~~~~
|
||
|
||
GDScript language implementation.
|
||
|
||
.. gdareatable::
|
||
:communication: #gdscript
|
||
:github_reviews: @godotengine/gdscript
|
||
:github_labels: <gh-label>topic:gdscript</gh-label>
|
||
:triage_project: <gh-triage project=79>GDScript issue triage</gh-triage>
|
||
|
||
|
||
C# / .NET / Mono
|
||
~~~~~~~~~~~~~~~~
|
||
|
||
.. gdareatable::
|
||
:communication: #dotnet
|
||
:github_reviews: @godotengine/dotnet
|
||
:github_labels: <gh-label>topic:dotnet</gh-label>
|
||
:triage_project: <gh-triage project=83>Dotnet issue triage</gh-triage>
|
||
|
||
Translation / i18n
|
||
------------------
|
||
|
||
Internationalization and localization team - building the infrastructure to make it possible to translate Godot and its documentation.
|
||
|
||
If you work on Godot translations and contributors for your language have a dedicated communication channel for coordination, let us know so we can link it here.
|
||
|
||
.. gdareatable::
|
||
:communication: #translation, #translation-de, #translation-es, #translation-fs, #translation-it
|
||
:github_labels: <gh-label>topic:i18n</gh-label>
|
||
|
||
Website
|
||
-------
|
||
|
||
Creating the website `godotengine.org <https://godotengine.org>`__ and `asset library <https://godotengine.org/asset-library>`__ (and upcoming `asset store <https://store-beta.godotengine.org>`_).
|
||
|
||
.. gdareatable::
|
||
:communication: #website, #asset-store
|
||
|
||
XR
|
||
--
|
||
|
||
Augmented (AR) and virtual reality (VR).
|
||
|
||
.. gdareatable::
|
||
:communication: #xr
|
||
:github_reviews: @godotengine/xr
|
||
:github_labels: <gh-label>topic:xr</gh-label>
|
||
:triage_project: <gh-triage project=104>XR issue triage</gh-triage>
|