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28 lines
1.5 KiB
ReStructuredText
28 lines
1.5 KiB
ReStructuredText
Documentation overview
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======================
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We always need help to improve the documentation, be it the class reference or
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the manual. Below, you can find our content and writing guidelines and
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concrete guides to make changes to the documentation.
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Be sure to also check the :ref:`workflow guidelines <doc_contributing_to_the_documentation>`,
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especially if you're new to using Git or GitHub.
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There are two separate resources referred to as "documentation" in Godot:
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- **The class reference.** This is the documentation for the complete Godot API
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as exposed to GDScript and the other scripting languages. It can be consulted
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offline, directly in Godot's code editor, or online at Godot `Class Reference
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<https://docs.godotengine.org/en/stable/classes/index.html>`__.
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To contribute to the class reference, you have to edit the XML file
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corresponding to the class and make a pull request.
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See :ref:`doc_updating_the_class_reference` and `Class reference primer <https://docs.godotengine.org/en/latest/engine_details/class_reference/index.html>`__
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for more details.
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- **The tutorials and engine documentation and its translations.**
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This is the part you can `find online <https://docs.godotengine.org/en/stable/>`_.
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Its contents are generated from plain text files in the reStructured Text
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(rst) format, to which you can contribute via pull requests on the
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`godot-docs <https://github.com/godotengine/godot-docs>`_ GitHub repository.
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See :ref:`doc_contributing_to_the_documentation` for more details.
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