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288 lines
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ReStructuredText
.. _doc_bug_triage_guidelines:
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Bug triage guidelines
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=====================
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This page describes the typical workflow of the bug triage team aka
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bugsquad when handling issues and pull requests on Godot's
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`GitHub repository <https://github.com/godotengine/godot>`__.
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It is bound to evolve together with the bugsquad, so do not
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hesitate to propose modifications to the following guidelines.
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Issues management
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-----------------
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For issue management, we use the following GitHub processes:
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- Each issue and pull request (PR) is categorized with a set of *labels*,
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sometimes called "tags".
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- Each PR is assigned to a *milestone*. Some issues can also be assigned to a
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*milestone* (see below).
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- Issues can have an *assignee*, who is a contributor among Godot maintainers.
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- Issues can be put in one or more *projects*.
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- PRs can be *linked* to one or more issues which they "fix" or "close".
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We don't yet extensively use or rely on some other GitHub processes:
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- Issue close reasons (completed, not planned, duplicate). While we use these,
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it is not consistent, and older issues are all closed as "completed", so the
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issue close reason should not be relied on.
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- Issue *types* (Bug, Feature, Task).
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- Issue *relationships*.
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We only use the assignees feature for Godot maintainers who are members of the
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Godot Engine GitHub organization, and even then not in all cases. For other
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issues, we track who is working on an issue by comments on the issue and linked
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pull requests. Most issues are available for any contributor to take on, after
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discussing it with other contributors. If you would like to work on an issue,
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first check that no one else is working on it, by looking for a linked pull
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request, a comment "claiming" the issue, or an assignee. If no one else is
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working on the issue, leave a comment on the issue to "claim" it and start
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working on it.
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Labels
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~~~~~~
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The following `labels <https://github.com/godotengine/godot/labels>`__ are
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currently defined in the Godot repository:
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Categories
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^^^^^^^^^^
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- *Archived*: used to filter issues closed with a resolution other than "fixed".
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- For issues, added to all issues that are not resolved by engine or
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documentation changes. This includes duplicate issues, user error, or
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reports in the wrong repository.
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Since we don't rely on GitHub's issue close reasons (``completed``, ``not
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planned``, and ``duplicate``), it is possible for an issue to be closed as
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``completed`` with the *Archived* label.
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- For PRs, added to all closed PRs that are not merged. This includes superseded
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or duplicate PRs, Git or GitHub mistakes, and valid PRs that end up not merged.
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- *Breaks compat*: describes something that can only be fixed by breaking
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compatibility with existing projects.
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- *Bug*: describes something that is not working properly.
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- *Cherrypick*: describes something that can be backported to a stable branch
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after being merged in the ``master`` branch.
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- *Confirmed*: has been confirmed by at least one other contributor
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than the bug reporter (typically for *Bug* reports).
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The purpose of this label is to let developers know which issues are
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still reproducible when they want to select what to work on. It is
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therefore a good practice to add in a comment on what platform and
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what version or commit of Godot the issue could be reproduced; if a
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developer looks at the issue one year later, the *Confirmed* label
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may not be relevant anymore.
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- *Crash:* describes a bug that causes the engine to crash.
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This label is only used for "hard" crashes, not freezes.
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- *Discussion*: the issue is not consensual and needs further
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discussion to define what exactly should be done to address the
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topic.
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- *Documentation*: related to the documentation. PRs with this label improve the
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class reference. Issues with this label are either for wrong documentation, or
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are user-reported "bugs" that are actually limitations to be further documented.
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Often paired with *Discussion*. Issues related to the ReadTheDocs documentation
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should be filed on the `godot-docs <https://github.com/godotengine/godot-docs>`_ repository.
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- *Enhancement*: describes a proposed enhancement to an existing
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functionality.
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- *Feature proposal*: used for PRs adding new features which do not have a
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corresponding proposal use this label. The label is removed when a feature
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proposal is created and linked. The main Godot repository no longer accepts
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feature requests as issues. Please use the `godot-proposals
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<https://github.com/godotengine/godot-proposals>`__ repository instead.
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- *For PR meeting*: the issue needs to be discussed in a pull request meeting.
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These meetings are public and are held on the `Godot Contributors Chat <https://chat.godotengine.org/>`_.
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- *Good first issue*: the issue is *assumed* to be an easy one to fix, which makes
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it a great fit for new contributors who want to become familiar with
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the code base. It should be removed while an active PR is available, that
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resolves this issue.
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- *High priority:* the issue is particularly important as it can
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prevent people from releasing their projects or cause data loss.
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- *Needs testing*: the issue/pull request could not be completely tested
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and thus need further testing. This can mean that it needs to be tested
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on different hardware/software configurations or even that the steps to
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reproduce are not certain.
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- *Needs work*: the pull request needs additional work before it can be merged.
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Also for issues that are very incomplete, such as missing reproduction steps.
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- *Performance*: issues that directly impact engine or editor performance.
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Can also be used for pull requests that improve performance or add low-end-friendly options.
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Should not be coupled with *Usability*.
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- *Regression*: the bug appeared after a stable release not exhibiting
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the bug was released.
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- *Salvageable*: the pull request can't be merged due to design issues or
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merge conflicts and its author is not active anymore. However, it can still
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be picked up by another contributor to bring it to a mergeable state.
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To do so, you need to open a new pull request based on the original pull request.
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- *Spam*: intentional spam issues, and extremely low-effort PRs. Used
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sparingly, since we give contributors and users the benefit of the doubt. In
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most cases, *Needs work* or *Archived* is more appropriate.
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- *Tracker*: issue used to track other issues (like all issues related to
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the plugin system).
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- *Usability*: issues that directly impact user usability. Should not be coupled with *Performance*.
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The categories are used for general triage of the issues. They can be combined
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in some way when relevant, e.g. an issue can be labeled *Bug* and *Usability*
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at the same time if it's a bug that affects usability. Or *Enhancement* and
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*Discussion* if it's an improvement that requires discussion of the best
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approach. At least one of the categories *Bug*, *Enhancement*, or *Discussion*
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are used to describe an issue or pull request.
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Topics
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^^^^^^
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- *2D*: relates to 2D nodes. Should be coupled with one of the labels
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below, and should not be coupled with *3D*.
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- *3D*: relates to 3D nodes. Should be coupled with one of the labels
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below, and should not be coupled with *2D*.
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- *Animation*: relates to the Animation system, editors and importers.
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- *Assetlib*: relates to issues with the asset library.
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- *Audio*: relates to the audio features (low- and high-level).
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- *Buildsystem*: relates to building issues, either linked to the SCons
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buildsystem or to compiler peculiarities.
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- *Codestyle*: relates to the programming style used within the codebase.
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- *Core*: anything related to the core engine. Specific topics are split off separately as they crop up.
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- *Dotnet*: relates to the C# / .NET bindings.
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- *Editor*: relates to issues in the editor (mainly UI).
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- *Export*: relates to the export system and templates.
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- *GDExtension*: relates to the GDExtension system for native extensions.
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- *GDScript*: relates to GDScript.
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- *GUI*: relates to GUI (Control) nodes or to Nodes that compose user interfaces.
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- *Import*: relates to the resource import system.
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- *Input*: relates to the input system.
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- *I18n*: relates to internationalization.
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- *Multiplayer*: relates to multiplayer (high-level networking) systems.
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- *Navigation*: relates to the navigation system (including A* and navmeshes).
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- *Network*: relates to (low-level) networking.
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- *Particles*: particles, particle systems and their editors.
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- *Physics*: relates to the physics engine (2D/3D).
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- *Platforms*: relates to platform-specific issues, typically related to OS, I/O, display, drivers, or rendering context.
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- *Plugin*: relates to problems encountered while writing plugins.
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- *Rendering*: relates to the 2D and 3D rendering engines.
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- *Shaders*: relates to the Godot shader language or visual shaders.
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- *Tests*: relates to unit tests.
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- *Thirdparty*: relates to third-party libraries used in Godot.
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- *XR*: relates to Augmented Reality or Virtual Reality.
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Issues would typically correspond to only one topic, though it's not
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unthinkable to see issues that fit two bills. The general idea is that
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there will be specialized contributors teams behind all topics, so they
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can focus on the issues labelled with their team's topic.
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Platforms
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^^^^^^^^^
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*Android*, *iOS*, *LinuxBSD*, *macOS*, *visionOS*, *Web*, *Windows*
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By default, it is assumed that a given issue applies to all platforms.
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If one of the platform labels is used, it is then exclusive and the
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previous assumption doesn't stand anymore (so if it's a bug on e.g.
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Android and Linux exclusively, select those two platforms).
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Documentation labels
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~~~~~~~~~~~~~~~~~~~~
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In the `documentation repository <https://github.com/godotengine/godot-docs>`__, we
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use the following `labels <https://github.com/godotengine/godot-docs/labels>`__:
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- *Archived*: either a duplicate of another issue, or invalid. Such an
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issue would also be closed.
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- *Bug*: Incorrect information in an existing page. Not to be used for
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*missing* information.
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- *Cherrypick*: describes something that can be backported to a stable branch
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after being merged in the ``master`` branch.
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- *Dependencies*: describes pull requests that update a dependency file.
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- *Discussion*: the issue is not consensual and needs further
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discussion to define what exactly should be done to address the
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topic.
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- *Enhancement*: new information to be added in an existing page.
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- *Good first issue*: the issue is *assumed* to be an easy one to fix, which makes
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it a great fit for new contributors who want to become familiar with
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the code base. It should be removed while an active PR is available, that
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resolves this issue.
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- *Linked demo PR*: the PR has a corresponding PR to the
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`Godot Demo Projects <https://github.com/godotengine/godot-demo-projects>`__
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repository which must be merged at the same time. Any changes to code in
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tutorials that have a corresponding demo, such as `Your first 2D game <https://docs.godotengine.org/en/stable/getting_started/first_2d_game/index.html>`__,
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need to update both repositories so that the tutorial code stays in sync with
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the completed demo.
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- *Needs work*: the pull request needs additional work before it can be merged.
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- *Python*: Pull requests that update Python code.
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- *Salvageable*: the pull request can't be merged due to design issues or
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merge conflicts and its author is not active anymore. However, it can still
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be picked up by an external contributor to bring it to a mergeable state.
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To do so, you need to open a new pull request based on the original pull request.
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- *Tracker*: issue used to track other issues (like all issues related to
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the plugin system).
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- *Waiting on PR merge*: the PR documents an engine PR that has not been merged
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yet.
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Area
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^^^^
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- *About*: Issues and PRs related to the About section of the documentation and other general articles.
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- *Class reference*: the issue is about the class reference, not a documentation page.
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- *Community*: Issues and PRs related to the Community section of the documentation.
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- *Contributing*: Issues and PRs related to the Contributing/Development section of the documentation.
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- *Getting started*: Issues and PRs related to the Getting Started section of the documentation.
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- *Manual*: Issues and PRs related to the Manual/Tutorials section of the documentation.
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Content
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^^^^^^^
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- *Images*: Issues and PRs involving outdated or incorrect images in articles.
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- *Example code*: Issues and PRs involving writing or updating code examples.
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- *New page*: Issues and PRs related to creation of new documentation pages for new or undocumented features.
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- *Organization*: Issues and PRs related to reorganizing the content.
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- *Proofreading*: Issues and PRs related to proofreading the documentation.
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- *Redirect*: Issues and PRs involving moving content and adding a redirect rule on the backend.
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- *Website*: Issues related to adding website features and fixing bugs, whether on the front or back-end,
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Topic
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^^^^^
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The available topics describe the same content as the topics in the main
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repository.
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Milestones
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~~~~~~~~~~
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`Milestones <https://github.com/godotengine/godot/milestones>`_ are used for
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some issues and all PRs.
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We have milestones for specific minor engine versions, like ``4.5`` and ``4.6``,
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as well as general milestones for major engine versions, like ``3.x`` and
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``4.x``. In the ``godot-proposals`` repo, we also have a ``5.0`` milestone for
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compatibility-breaking changes that will be considered for Godot 5.0, in many
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years.
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Issues are assigned to the current development milestone, such as ``4.5``, if
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they are related to features introduced in that engine version, or are bugs
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(regressions) in that version. Additionally, all issues completed during the
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development of that engine version are added to the milestone, so that users can
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see at a glance in which minor version an issue was first fixed. We don't always
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use the ``4.x`` milestone for issues, since by default all issues are related to
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Godot 4.x. However, we do use the ``3.x`` milestone to mark issues that are
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specific to Godot 3.x.
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All pull requests are assigned to a milestone. By default, enhancement and
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feature PRs are assigned to the ``4.x`` milestone, and bugs are assigned to the
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current development milestone, such as ``4.5``. Towards the end of the minor
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version's development, PRs currently in that milestone are reassessed. If
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a PR is no longer being considered for that version, it is reassigned to either the
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major version milestone (``4.x``), or the next minor version milestone (such as
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``4.6``).
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Pull requests in the ``4.x`` milestone are reassigned to the current minor
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engine version, such as ``4.5``, when the review process is complete, and the
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production team decides that the PR is ready to be merged soon. Note that
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this usually requires more than one approving review.
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The milestone assigned to a PR is a goal, not a guarantee. New features and
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enhancements are merged when they are ready. While reviewers and maintainers do
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their best to review PRs in time for the current version, at some point we reach
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the beta, feature freeze, and then release; and existing PRs are reassigned to
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the next minor version, or to ``4.x``. As a rule, we assign new features to the
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``4.x`` milestone initially to avoid continually reassigning a PR from version
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to version. However, a PR being in ``4.x`` does not mean it won't be merged;
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it's just the default for new features.
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