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414 lines
17 KiB
ReStructuredText
414 lines
17 KiB
ReStructuredText
.. _doc_areas:
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Areas and teams
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===============
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Godot is organized into areas, most of which has a designated team working on them.
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This page lists these areas and explains their goals and how they're organized.
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For each team or area there is a list of links and resources associated with them:
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* **Communication**: links to the `RocketChat <https://chat.godotengine.org/>`__ channels for the team,
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joining this channel is the best way get involved with a team.
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* **GitHub reviews**: opens a GitHub search for PRs that have a review request for the team.
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Note that this *doesn’t* show PRs that have already been reviewed by that team,
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any review comments at all, from any member of a specific team, will remove the request, so this is not always helpful.
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* **GitHub labels**: lists any labels relevant to the team, and links to issues and PRs tagged with those tags.
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For more information about the different GitHub labels, please see the :ref:`doc_bug_triage_guidelines`.
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Note that some GitHub labels aren’t neatly covered by trackers.
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* **Triage project**: links to the team triage project for the team.
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* **Maintainers**: lists the members of each team. The area maintainers take ownership of the area, and will steer its
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development by creating and reviewing pull requests and improvement proposals. Maintainers are listed alphabetically.
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Maintainers written as ⭐ **Member** (with a star and in bold) are team leads.
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You can find information about the teams' `current priorities <https://godotengine.org/priorities/>`__ on the Godot website.
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.. As a guideline, a team is anything that:
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- People refer to as a team.
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- An area that has multiple facets, like a RocketChat channel and a GitHub team.
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.. Regarding maintainers:
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- Generally, the maintainers should correspond to the respective GitHub teams.
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- "Members" are maintainers here, and "Maintainers" are team leads.
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- Before adding a maintainer, ask them if they want to be mentioned here.
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- In particular, ask them how they'd like to be referred to.
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- If you are a maintainer, you can also open a PR to add yourself, if you are on the respective GitHub team.
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.. Html hyperlink targets cannot start with numbers. We're using a trick to override the default generated target: https://stackoverflow.com/a/65284203/503822
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.. _2d:
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.. _team-2d:
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2D
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--
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.. gdareatable::
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:communication: #2d
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:github_reviews: @godotengine/2d-nodes
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:github_labels: <gh-label>topic:2d</gh-label>
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:maintainers: Gilles Roudière (@groud), Tomasz Chabora (@KoBeWi)
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.. _3d:
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.. _team-3d:
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3D
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--
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.. gdareatable::
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:communication: #devel
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:github_reviews: @godotengine/3d-nodes
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:github_labels: <gh-label>topic:3d</gh-label>
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:maintainers: Hugo Locurcio (@Calinou), Joan Fons Sanchez (@JFonS)
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Animation
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---------
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Nodes and features for 2D and 3D animation and IK workflows.
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.. gdareatable::
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:communication: #animation
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:github_reviews: @godotengine/animation
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:github_labels: <gh-label>topic:animation</gh-label>
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:triage_project: <gh-triage project=74>Animation issue triage</gh-triage>
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:maintainers: <lead>Juan Linietsky (@reduz)</lead>, K. S. Ernest Lee (@fire), @Lyuma, @SaracenOne, Silc 'Tokage' Renew (@TokageItLab)
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Audio
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-----
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All audio-related features, from low-level AudioServer and drivers to high-level nodes and effects.
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.. gdareatable::
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:communication: #audio
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:github_reviews: @godotengine/audio
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:github_labels: <gh-label>topic:audio</gh-label>
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:triage_project: <gh-triage project=101>Audio issue triage</gh-triage>
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:maintainers: Adam Scott (@adamscott), Ellen Poe (@ellenhp), Juan Linietsky (@reduz)
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Buildsystem
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-----------
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Tools and scripts that we use to compile and maintain Godot, both for development purpose (SCons, CI) and releases (official build containers).
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.. gdareatable::
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:communication: #buildsystem
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:github_reviews: @godotengine/buildsystem
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:github_labels: <gh-label>topic:buildsystem</gh-label>
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:triage_project: <gh-triage project=53>Buildsystem issue triage</gh-triage>
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:maintainers: Fabio Alessandrelli (@Faless), HP van Braam (@hpvb), Hugo Locurcio (@Calinou), <lead>Rémi Verschelde (@akien-mga)</lead>, Thaddeus Crews (@Repiteo)
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Core
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----
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Low-level Core API: Object, Variant, templates, base nodes like Node, Viewport, etc. (everything under ``core`` and ``scene/main``).
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.. gdareatable::
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:communication: #core
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:github_reviews: @godotengine/core
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:github_labels: <gh-label>topic:core</gh-label>
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:triage_project: <gh-triage project=95>Core issue triage</gh-triage>
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:maintainers: George Marques (@vnen), HP van Braam (@hpvb), <lead>Juan Linietsky (@reduz)</lead>, @lawnjelly, Lukas Tenbrink (@Ivorius/@Ivorforce), Rémi Verschelde (@akien-mga)
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Input
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~~~~~
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.. gdareatable::
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:communication: #input
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:github_reviews: @godotengine/input
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:github_labels: <gh-label>topic:input</gh-label>
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:maintainers: Rémi Verschelde (@akien-mga), Gilles Roudière (@groud)
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Demos
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-----
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.. gdareatable::
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:communication: #demo-content
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:github_reviews: @godotengine/demos
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:maintainers: <lead>Aaron Franke (@aaronfranke)</lead>, Ilaria Cislaghi (@QbieShay), K. S. Ernest Lee (@fire), Rémi Verschelde (@akien-mga)
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Documentation
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-------------
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Documentation for the engine and its systems.
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Note that, while there is a dedicated documentation team, all other teams are expected to contribute to the documentation
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for their area.
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.. gdareatable::
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:communication: #documentation
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:github_reviews: @godotengine/documentation
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:github_labels: <gh-label>documentation</gh-label>
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:maintainers: A Thousand Ships (@AThousandShips), Clay John (@clayjohn), Hana - Piralein (@Piralein), Hugo Locurcio (@Calinou), Julian Murgia (@StraToN), <lead>Max Hilbrunner (@mhilbrunner)</lead>, Matthew (@skyace65), Micky (@Mickeon), Raul Santos (@raulsntos)
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Editor
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------
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All things related to the editor, both tools and usability (editor).
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.. gdareatable::
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:communication: #editor, #editor-design
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:github_reviews: @godotengine/2d-editor, @godotengine/3d-editor, @godotengine/debugger, @godotengine/docks, @godotengine/script-editor, @godotengine/usability
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:github_labels: <gh-label>topic:editor</gh-label>, <gh-label>topic:export</gh-label>, <gh-label>topic:plugin</gh-label>
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:triage_project: <gh-triage project=111>Editor issue triage</gh-triage>
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:maintainers: Fabio Alessandrelli (@Faless), George Marques (@vnen), Gilles Roudière (@groud), Hendrik Brucker (@Geometror), Hugo Locurcio (@Calinou), Joan Fons Sanchez (@JFonS), K. S. Ernest Lee (@fire), Kit Bishop (@kitbdev), Michael Alexsander (@YeldhamDev), Paul Batty (@Paulb23), Tomasz Chabora (@KoBeWi)
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GUI
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---
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Everything that inherits Control (everything under ``scene/gui``) and can be used to build Graphical User Interfaces (both game UI and editor tools).
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.. gdareatable::
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:communication: #gui
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:github_reviews: @godotengine/gui-nodes
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:github_labels: <gh-label>topic:gui</gh-label>
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:triage_project: <gh-triage project=100>GUI issue triage</gh-triage>
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:maintainers: Gilles Roudière (@groud), Hendrik Brucker (@Geometror), Kit Bishop (@kitbdev), Michael Alexsander (@YeldhamDev), Paul Batty (@Paulb23), Pāvels Nadtočajevs (@bruvzg), Rémi Verschelde (@akien-mga), Tomasz Chabora (@KoBeWi)
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Import
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------
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Asset import pipeline for 2D (textures) and 3D (scenes, models, animations, etc.).
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.. gdareatable::
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:communication: #asset-pipeline
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:github_reviews: @godotengine/import
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:github_labels: <gh-label>topic:import</gh-label>
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:triage_project: <gh-triage project=72>Asset pipeline issue triage</gh-triage>
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:maintainers: Aaron Franke (@aaronfranke), @BlueCube3310, Gordon MacPherson (@RevoluPowered), Hugo Locurcio (@Calinou), Joan Fons Sanchez (@JFonS), K. S. Ernest Lee (@fire), @Lyuma, Rémi Verschelde (@akien-mga)
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Navigation
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----------
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.. gdareatable::
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:communication: #navigation
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:github_reviews: @godotengine/navigation
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:github_labels: <gh-label>topic:navigation</gh-label>
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:triage_project: <gh-triage project=103>Navigation issue triage</gh-triage>
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Networking
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----------
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Networked multiplayer, RPCs and replication, HTTP/TCP/UDP/DNS, WebSockets, ENet, encryption.
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.. gdareatable::
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:communication: #networking, #voip
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:github_reviews: @godotengine/network
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:github_labels: <gh-label>topic:network</gh-label>, <gh-label>topic:multiplayer</gh-label>
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:triage_project: <gh-triage project=96>Network issue triage</gh-triage>
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:maintainers: <lead>Fabio Alessandrelli (@Faless)</lead>, Max Hilbrunner (@mhilbrunner)
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Physics
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-------
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Physics servers and their implementation in 2D and 3D.
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.. gdareatable::
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:communication: #physics
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:github_reviews: @godotengine/physics
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:github_labels: <gh-label>topic:physics</gh-label>
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:triage_project: <gh-triage project=102>Physics issue triage</gh-triage>
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:maintainers: Fabrice Cipolla (@fabriceci), Juan Linietsky (@reduz), @lawnjelly, Mikael Hermansson (@mihe), Ricardo Buring (@rburing)
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Platforms
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---------
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Platform specific layers that reside in ``platform``, with shared components (Unix, Win32, Apple, etc.) in ``drivers``.
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.. gdareatable::
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:communication: #platforms
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:github_labels: <gh-label>topic:platforms</gh-label>
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:triage_project: <gh-triage project=84>Platforms issue triage</gh-triage>
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Android
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~~~~~~~
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.. gdareatable::
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:communication: #android
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:github_reviews: @godotengine/android
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:github_labels: <gh-label>platform:android</gh-label>
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:maintainers: Alexander Hartmann (@Alex2782), Anish (@syntaxerror247), <lead>Fredia Huya-Kouadio (@m4gr3d)</lead>, Rémi Verschelde (@akien-mga)
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:triage_project: <gh-triage project=84>Platforms issue triage</gh-triage>
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Apple
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~~~~~
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.. gdareatable::
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:communication: #apple
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:github_reviews: @godotengine/ios, @godotengine/macos
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:github_labels: <gh-label>platform:ios</gh-label>, <gh-label>platform:macos</gh-label>, <gh-label>platform:visionos</gh-label>
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:maintainers: Bastiaan Olij (@BastiaanOlij), <lead>Pāvels Nadtočajevs (@bruvzg)</lead>
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:triage_project: <gh-triage project=84>Platforms issue triage</gh-triage>
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Web
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~~~
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.. gdareatable::
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:communication: #web
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:github_reviews: @godotengine/web
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:github_labels: <gh-label>platform:web</gh-label>
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:maintainers: <lead>Adam Scott (@adamscott)</lead>, Fabio Alessandrelli (@Faless)
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:triage_project: <gh-triage project=84>Platforms issue triage</gh-triage>
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Windows / UWP
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~~~~~~~~~~~~~
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.. gdareatable::
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:communication: #platforms
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:github_reviews: @godotengine/uwp, @godotengine/windows
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:github_labels: <gh-label>platform:uwp</gh-label>, <gh-label>platform:windows</gh-label>
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:maintainers: <lead>George Marques (@vnen)</lead>, Max Hilbrunner (@mhilbrunner), <lead>Pāvels Nadtočajevs (@bruvzg)</lead>
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:triage_project: <gh-triage project=84>Platforms issue triage</gh-triage>
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Linux / BSD
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~~~~~~~~~~~
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.. gdareatable::
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:communication: #platforms
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:github_reviews: @godotengine/linux-bsd
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:github_labels: <gh-label>platform:linuxbsd</gh-label>
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:maintainers: Dery Almas (@deralmas), Fabio Alessandrelli (@Faless), HP van Braam (@hpvb), Rémi Verschelde (@akien-mga)
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:triage_project: <gh-triage project=84>Platforms issue triage</gh-triage>
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Quality Assurance
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-----------------
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All things QA: unit/integration tests, static analysis, benchmarks, code style/quality, builds testing.
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.. gdareatable::
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:communication: #quality-assurance, #benchmarks
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Tests
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~~~~~
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Tests for the engine and its systems.
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Note that, while there is a dedicated tests team, all other teams are expected to contribute to the tests
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for their area.
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.. gdareatable::
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:communication: #quality-assurance
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:github_reviews: @godotengine/tests
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:github_labels: <gh-label>topic:tests</gh-label>
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:maintainers: Hugo Locurcio (@Calinou), Gordon MacPherson (@RevoluPowered), Hendrik Brucker (@Geometror), Rémi Verschelde (@akien-mga)
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Bugsquad / Issue triage
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~~~~~~~~~~~~~~~~~~~~~~~
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.. gdareatable::
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:communication: #bugsquad, #bugsquad-sprints
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:github_reviews: @godotengine/bugsquad
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:maintainers: <lead>A Thousand Ships (@AThousandShips)</lead>, K. S. Ernest Lee (@fire), @lawnjelly, Rémi Verschelde (@akien-mga)
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Rendering
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---------
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Rendering server and RenderingDevice implementations (Vulkan, OpenGL), as well as the actual rendering techniques implemented using those graphics APIs.
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.. gdareatable::
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:communication: #rendering
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:github_reviews: @godotengine/rendering
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:github_labels: <gh-label>topic:rendering</gh-label>
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:triage_project: <gh-triage project=78>Rendering issue triage</gh-triage>
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:maintainers: Bastiaan Olij (@BastiaanOlij), @BlueCube3310, <lead>Clay John (@clayjohn)</lead>, Hugo Locurcio (@Calinou), Joan Fons Sanchez (@JFonS), Juan Linietsky (@reduz), @lawnjelly, Skyth (Asilkan) (@blueskythlikesclouds), Stuart Carnie (@stuartcarnie)
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Shaders
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~~~~~~~
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.. gdareatable::
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:communication: #rendering
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:github_reviews: @godotengine/shaders
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:github_labels: <gh-label>topic:shaders</gh-label>
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:triage_project: <gh-triage project=78>Rendering issue triage</gh-triage>
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:maintainers: Clay John (@clayjohn), Hendrik Brucker (@Geometror), Ilaria Cislaghi (@QbieShay), Patrick Exner (@paddy-exe), Skyth (Asilkan) (@blueskythlikesclouds), Yuri Rubinsky (@Chaosus)
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VFX / Tech Art / Particles
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. gdareatable::
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:communication: #vfx-tech-art
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:github_reviews: @godotengine/rendering, @godotengine/shaders
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:github_labels: <gh-label>topic:particles</gh-label>
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:triage_project: <gh-triage project=115>Particles issue triage</gh-triage>
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Scripting
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---------
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Umbrella team for all the scripting languages usable with Godot.
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Encompasses some shared core components (Object, ClassDB, MethodBind, ScriptLanguage, etc.) and language specific implementations in dedicated subteams.
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GDExtension
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~~~~~~~~~~~
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GDExtension and godot-cpp.
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.. gdareatable::
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:communication: #gdextension
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:github_reviews: @godotengine/gdextension
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:github_labels: <gh-label>topic:gdextension</gh-label>
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:triage_project: <gh-triage project=81>GDExtension issue triage</gh-triage>
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:maintainers: Bastiaan Olij (@BastiaanOlij), <lead>David Snopek (@dsnopek)</lead>, Fabio Alessandrelli (@Faless), George Marques (@vnen), Gilles Roudière (@groud), Jan Haller (@Bromeon), Juan Linietsky (@reduz), Patrick Exner (@paddy-exe), Pāvels Nadtočajevs (@bruvzg), Rémi Verschelde (@akien-mga)
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GDScript
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~~~~~~~~
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GDScript language implementation.
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.. gdareatable::
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:communication: #gdscript
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:github_reviews: @godotengine/gdscript
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:github_labels: <gh-label>topic:gdscript</gh-label>
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:triage_project: <gh-triage project=79>GDScript issue triage</gh-triage>
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:maintainers: Adam Scott (@adamscott), Danil Alexeev (@dalexeev), <lead>George Marques (@vnen)</lead>, @HolonProduction, Yuri Rubinsky (@Chaosus)
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C# / .NET / Mono
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~~~~~~~~~~~~~~~~
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.. gdareatable::
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:communication: #dotnet
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:github_reviews: @godotengine/dotnet
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:github_labels: <gh-label>topic:dotnet</gh-label>
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:triage_project: <gh-triage project=83>Dotnet issue triage</gh-triage>
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:maintainers: Paul Joannon (@paulloz), <lead>Raul Santos (@raulsntos)</lead>
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Technical Leadership Committee (TLC)
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------------------------------------
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The Technical Leadership Committee (TLC) drafts and drives the technical roadmap / development
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direction for the engine, supports and assists the project management and release teams, and
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provides technical guidance to the Godot Foundation Board. Learn more on the `Governance page <https://godotengine.org/governance/>`__
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on the Godot website.
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.. gdareatable::
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:github_reviews: @godotengine/tlc
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:maintainers: Bastiaan Olij (@BastiaanOlij), Clay John (@clayjohn), David Snopek (@dsnopek), Fredia Huya-Kouadio (@m4gr3d), George Marques (@vnen), HP van Braam (@hpvb), Juan Linietsky (@reduz), @lawnjelly, Lukas Tenbrink (@Ivorius/@Ivorforce), Pāvels Nadtočajevs (@bruvzg), Rémi Verschelde (@akien-mga), Tomasz Chabora (@KoBeWi)
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Translation / i18n
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------------------
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Internationalization and localization team - building the infrastructure to make it possible to translate Godot and its documentation.
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If you work on Godot translations and contributors for your language have a dedicated communication channel for coordination, let us know so we can link it here.
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.. gdareatable::
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:communication: #translation, #translation-de, #translation-es, #translation-fs, #translation-it
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:github_labels: <gh-label>topic:i18n</gh-label>
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Website
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-------
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Creating the website `godotengine.org <https://godotengine.org>`__ and `asset library <https://godotengine.org/asset-library>`__ (and upcoming `asset store <https://store-beta.godotengine.org>`_).
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.. gdareatable::
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:communication: #website, #asset-store
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:github_reviews: @godotengine/website
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:maintainers: Adam Scott (@adamscott), Emilio Coppola (@coppolaemilio), Hugo Locurcio (@Calinou), Iñigo Allende (@InigoAllende/@i.allende), HP van Braam (@hpvb), Max Hilbrunner (@mhilbrunner), Rémi Verschelde (@akien-mga), <lead>Winston (@winston-yallow)</lead>
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XR
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--
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Augmented (AR) and virtual reality (VR).
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.. gdareatable::
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:communication: #xr
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:github_reviews: @godotengine/xr
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:github_labels: <gh-label>topic:xr</gh-label>
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:triage_project: <gh-triage project=104>XR issue triage</gh-triage>
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:maintainers: <lead>Bastiaan Olij (@BastiaanOlij)</lead>, David Snopek (@dsnopek), Fredia Huya-Kouadio (@m4gr3d), Logan Lang (@devloglogan)
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