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- Rename "Testing and reporting issues" to "Providing feedback" - Add "issue reporting" article, with TBD guidelines - Move "issue triage" to "other" since it's not relevant for most people.
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.. _doc_reporting_issues:
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Testing and reporting issues
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============================
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Godot uses `GitHub's issue tracker <https://github.com/godotengine/godot/issues>`_
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for bug reports. When you start filing a bug report, you’ll be given a form to
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fill out. Please try to follow it so that all issues are consistent and provide
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the required information.
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.. _doc_testing_development_versions:
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Testing development versions
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----------------------------
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A great way of contributing to the engine is to test development releases
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or the development branch and to report issues found therein.
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To help with the testing, you have several possibilities:
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- **Compile the engine from source yourself**, following the instructions of the
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`Compiling <https://docs.godotengine.org/en/latest/engine_details/development/compiling/index.html>`__ page for your platform.
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- **Test official pre-release binaries** when they are announced (usually on the
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blog and other community platforms), such as alpha, beta and release candidate (RC) builds.
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- **Test "trusted" unofficial builds of the development branch**; just ask
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community members for reliable providers. Whenever possible, it's best to
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use official binaries or to compile yourself though, to be sure about the
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provenance of your binaries.
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As mentioned previously, it is also helpful to keep your eyes peeled for
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potential bugs that might still be present in the stable releases, especially
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when using some niche features of the engine which might get less testing by
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the developers.
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