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Organize code style and c++ guidelines into a folder, and move compat breakage there.
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.. _doc_cpp_usage_guidelines:
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C++ usage guidelines
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====================
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Rationale
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---------
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Since Godot 4.0, the C++ standard used throughout the codebase is a subset of
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**C++17**. While modern C++ brings a lot of opportunities to write faster, more
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readable code, we chose to restrict our usage of C++ to a subset for a few
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reasons:
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- It makes it easier to review code in online editors. This is because engine
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contributors don't always have access to a full-featured IDE while reviewing
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code.
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- It makes the code easier to grasp for beginner contributors (who may not be
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professional C++ programmers). Godot's codebase is known to be easy to learn
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from, and we'd like to keep it that way.
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To get your pull request merged, it needs to follow the C++ usage guidelines
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outlined here. Of course, you can use features not allowed here in your own C++
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modules or GDExtensions.
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.. note::
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Prior to Godot 4.0, the C++ standard used throughout the codebase was C++03,
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with a handful of C++14 extensions. If you are contributing a pull request
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to the `3.x` branch rather than `master`, your code can't use C++17 features.
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Instead, your code must be able to be built with a C++14 compiler.
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The guidelines below don't apply to third-party dependencies, although we
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generally favor small libraries instead of larger solutions. See also
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:ref:`doc_best_practices_for_engine_contributors`.
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.. seealso::
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See :ref:`doc_code_style_guidelines` for formatting guidelines.
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Disallowed features
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-------------------
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**Any feature not listed below is allowed.** Using features like ``constexpr``
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variables and ``nullptr`` is encouraged when possible. Still, try to keep your
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use of modern C++ features conservative. Their use needs to serve a real
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purpose, such as improving code readability or performance.
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.. _doc_cpp_godot_types:
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Standard Template Library
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~~~~~~~~~~~~~~~~~~~~~~~~~
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We don't allow using the `STL <https://en.wikipedia.org/wiki/Standard_Template_Library>`__
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as Godot provides its own data types (among other things).
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See :ref:`doc_faq_why_not_stl` for more information.
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This means that pull requests should **not** use ``std::string``,
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``std::vector`` and the like. Instead, use Godot's datatypes as described in
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the :ref:`doc_core_types` documentation.
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A 📜 icon denotes the type is part of :ref:`Variant <doc_variant_class>`. This
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means it can be used as a parameter or return value of a method exposed to the
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scripting API.
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``auto`` keyword
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~~~~~~~~~~~~~~~~
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Please don't use the ``auto`` keyword for type inference. While it can avoid
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repetition, it can also lead to confusing code:
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.. code-block:: cpp
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// Not so confusing...
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auto button = memnew(Button);
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// ...but what about this?
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auto result = EditorNode::get_singleton()->get_complex_result();
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Keep in mind hover documentation often isn't readily available for pull request
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reviewers. Most of the time, reviewers will use GitHub's online viewer to review
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pull requests.
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The ``auto`` keyword can be used in some special cases, like C++ lambda or Objective-C block
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definitions and C++ templates. Please ask before using templates with ``auto`` in a pull request.
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.. code-block:: cpp
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// Full type definitions.
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void (*mult64to128)(uint64_t, uint64_t, uint64_t &, uint64_t &) = [](uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) { ... }
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void (^JOYSTICK_LEFT)(GCControllerDirectionPad *__strong, float, float) = ^(GCControllerDirectionPad *dpad, float xValue, float yValue) { ... }
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// Less clutter with auto.
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auto mult64to128 = [](uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) { ... }
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auto JOYSTICK_LEFT = ^(GCControllerDirectionPad *dpad, float xValue, float yValue) { ... }
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// Compare function for different types.
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template <typename T1, typename T2>
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constexpr auto MIN(const T1 m_a, const T2 m_b) {
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return m_a < m_b ? m_a : m_b;
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}
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We chose to forbid ``auto`` in all other cases. Thank you for your understanding.
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Lambdas
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~~~~~~~
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Lambdas should be used conservatively when they make code effectively faster or
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simpler, and do not impede readability. Please ask before using lambdas in a
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pull request.
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``#ifdef``-based include guards
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Starting with 4.5, all files now use the ``#pragma once`` directive, as they
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improve readability and declutter macros. Use of ``#ifdef``-based include
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guards are now actively discouraged.
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``try``-``catch`` blocks
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~~~~~~~~~~~~~~~~~~~~~~~~
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C++ style exception handling using ``try`` and ``catch`` blocks is forbidden.
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This restriction is in place for several reasons, including performance, binary
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size and code complexity.
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Use :ref:`doc_common_engine_methods_and_macros_error_macros` instead.
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.. seealso::
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See :ref:`doc_code_style_guidelines_header_includes` for guidelines on sorting
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includes in C++ and Objective-C files.
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