From 948513151e703401f1ece05283b675e9368a0df1 Mon Sep 17 00:00:00 2001 From: Lukas Tenbrink Date: Thu, 31 Jul 2025 13:59:00 +0200 Subject: [PATCH] Improve description of areas and team trackers. --- organization/areas.rst | 35 +++++++++++++++++------------------ triage/team_trackers.rst | 5 ++--- 2 files changed, 19 insertions(+), 21 deletions(-) diff --git a/organization/areas.rst b/organization/areas.rst index 7e26fd0..64e2130 100644 --- a/organization/areas.rst +++ b/organization/areas.rst @@ -9,8 +9,7 @@ This page lists these areas and explains their goals and how they're organized. You can find information about the teams on the `godot website `_, as well as their `current priorities `_. -For more information about the different GitHub labels, please see the -:ref:`doc_bug_triage_guidelines`. +The best way to get involved with a team is by joining their respective `RocketChat `__ channels. Core ---- @@ -18,7 +17,7 @@ Core Low-level Core API: Object, Variant, templates, base nodes like Node, Viewport, etc. (everything under core and scene/main). * Triage: `Core issue triage `__ -* RC channel: `#core `__ +* RocketChat channel: `#core `__ * GitHub team: `godotengine/core `__ * GitHub label: ``topic:core`` · `issues `__ · `PRs `__ @@ -26,7 +25,7 @@ Input ~~~~~ * GitHub team: `godotengine/input `__ -* RC channel: `#input `__ +* RocketChat channel: `#input `__ * GitHub label: ``topic:input`` · `issues `__ · `PRs `__ GUI @@ -35,14 +34,14 @@ GUI Everything that inherits Control (everything under scene/gui) and can be used to build Graphical User Interfaces (both game UI and editor tools). * Triage: `GUI issue triage `__ -* RC channel: `#gui `__ +* RocketChat channel: `#gui `__ * GitHub team: `godotengine/gui-nodes `__ * GitHub label: ``topic:gui`` · `issues `__ · `PRs `__ 2D -- -* RC channel: `#2d `__ +* RocketChat channel: `#2d `__ * GitHub team: `godotengine/2d-nodes `__ * GitHub label: ``topic:2d`` · `issues `__ · `PRs `__ @@ -96,7 +95,7 @@ GDScript GDScript language implementation. * Triage: `GDScript issue triage `__ -* RC channel: `#gdscript `__ +* RocketChat channel: `#gdscript `__ * GitHub team: `godotengine/gdscript `__ * GitHub label: ``topic:gdscript`` · `issues `__ · `PRs `__ @@ -104,7 +103,7 @@ C# / .NET / Mono ~~~~~~~~~~~~~~~~ * Triage: `Dotnet issue triage `__ -* RC channel: `#dotnet `__ +* RocketChat channel: `#dotnet `__ * GitHub team: `godotengine/dotnet `__ * GitHub label: ``topic:dotnet`` · `issues `__ · `PRs `__ @@ -114,7 +113,7 @@ Buildsystem Tools and scripts that we use to compile and maintain Godot, both for development purpose (SCons, CI) and releases (official build containers). * Triage: `Buildsystem issue triage `__ -* RC channel: `#buildsystem `__ +* RocketChat channel: `#buildsystem `__ * GitHub team: `godotengine/buildsystem `__ * GitHub label: ``topic:buildsystem`` · `issues `__ · `PRs `__ @@ -153,7 +152,7 @@ Animation Nodes and features for 2D and 3D animation and IK workflows. * Triage: `Animation team Issue Triage `__ -* RC channel: `#animation `__ +* RocketChat channel: `#animation `__ * GitHub team: `godotengine/animation `__ * GitHub label: ``topic:animation`` · `issues `__ · `PRs `__ @@ -163,7 +162,7 @@ Audio All audio-related features, from low-level AudioServer and drivers to high-level nodes and effects. * Triage: `Audio issue triage `__ -* RC channel: `#audio `__ +* RocketChat channel: `#audio `__ * GitHub team: `godotengine/audio `__ * GitHub label: ``topic:audio`` · `issues `__ · `PRs `__ @@ -173,7 +172,7 @@ Import Asset import pipeline for 2D (textures) and 3D (scenes, models, animations, etc.). * Triage: `Asset pipeline issue triage `__ -* RC channel: `#asset-pipeline `__ +* RocketChat channel: `#asset-pipeline `__ * GitHub team: `godotengine/import `__ * GitHub label: ``topic:import`` · `issues `__ · `PRs `__ @@ -197,7 +196,7 @@ Physics Physics servers and their implementation in 2D and 3D. * Triage: `Physics issue triage `__ -* RC channel: `#physics `__ +* RocketChat channel: `#physics `__ * GitHub team: `godotengine/physics `__ * GitHub label: ``topic:physics`` · `issues `__ · `PRs `__ @@ -207,7 +206,7 @@ Rendering Rendering server and RenderingDevice implementations (Vulkan, OpenGL), as well as the actual rendering techniques implemented using those graphics APIs. * Triage: `Rendering issue triage `__ -* RC channel: `#rendering `__ +* RocketChat channel: `#rendering `__ * GitHub teams * `godotengine/rendering `__ * `godotengine/shaders `__ @@ -219,7 +218,7 @@ VFX / Tech Art / Particles ~~~~~~~~~~~~~~~~~~~~~~~~~~ * Triage: `Particles issue triage `__ -* RC channel: `#vfx-tech-art `__ +* RocketChat channel: `#vfx-tech-art `__ * GitHub label: ``topic:particles`` · `issues `__ · `PRs `__ XR @@ -228,7 +227,7 @@ XR Augmented (AR) and virtual reality (VR). * Triage: `XR issue triage `__ -* RC channel: `#xr `__ +* RocketChat channel: `#xr `__ * GitHub team: `godotengine/xr `__ * GitHub label: ``topic:xr`` · `issues `__ · `PRs `__ @@ -236,7 +235,7 @@ Navigation ---------- * Triage: `Navigation issue triage `__ -* RC channel: `#navigation `__ +* RocketChat channel: `#navigation `__ * GitHub team: `godotengine/navigation `__ * GitHub label: ``topic:navigation`` · `issues `__ · `PRs `__ @@ -286,7 +285,7 @@ Bugsquad / Issue triage Demos ----- -* RC channel: `#demo-content `__ +* RocketChat channel: `#demo-content `__ Website ------- diff --git a/triage/team_trackers.rst b/triage/team_trackers.rst index 9526ac2..989fc35 100644 --- a/triage/team_trackers.rst +++ b/triage/team_trackers.rst @@ -9,6 +9,5 @@ any review comments at all, from any member of a specific team, will remove the request, so this is not always helpful. You can find the various areas and their respective trackers on the page -:ref:`doc_areas`. - -Note that some GitHub labels aren’t neatly covered by trackers. +:ref:`doc_areas`. For more information about the different GitHub labels, please see the +:ref:`doc_bug_triage_guidelines`. Note that some GitHub labels aren’t neatly covered by trackers.