Change phrasing of "Best practices" to no longer mention outdated linking information.

This commit is contained in:
Lukas Tenbrink
2025-10-21 15:27:53 +02:00
parent 1d94c52aa9
commit 41a1bfd756

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@@ -235,8 +235,6 @@ larger if there is no other choice.
Libraries must use a permissive enough license to be included into Godot.
Some examples of acceptable licenses are Apache 2.0, BSD, MIT, ISC, and MPL 2.0.
In particular, we cannot accept libraries licensed under the GPL or LGPL since
these licenses effectively disallow static linking in proprietary software
(which Godot is distributed as in most exported projects). This requirement also
applies to the editor, since we may want to run it on iOS in the long term.
Since iOS doesn't support dynamic linking, static linking is the only option on
that platform.
these licenses effectively disallow using it in proprietary software
(which Godot is distributed as in most exported projects). This
also applies for libraries that are only linked in the editor.