mirror of
https://github.com/godotengine/godot-contributing-docs.git
synced 2026-01-06 06:10:24 +03:00
Add a stand-in section for unit tests.
This commit is contained in:
@@ -3,4 +3,15 @@
|
|||||||
Contributing unit tests
|
Contributing unit tests
|
||||||
=======================
|
=======================
|
||||||
|
|
||||||
See also the `current documentation for unit tests <https://docs.godotengine.org/en/stable/contributing/development/core_and_modules/unit_testing.html>`_.
|
The Godot teams are dedicated to ensuring a reliably, bug-free experience for users.
|
||||||
|
Therefore, we expect important logic to be tested with unit tests.
|
||||||
|
|
||||||
|
Godot's unit tests are built into the binary, and can be run with an argument to the executable.
|
||||||
|
For more information, please read the
|
||||||
|
`current documentation for unit tests <https://docs.godotengine.org/en/stable/contributing/development/core_and_modules/unit_testing.html>`_.
|
||||||
|
|
||||||
|
Unit test guidelines
|
||||||
|
--------------------
|
||||||
|
|
||||||
|
We do not have dedicated guidelines for unit testing as of yet.
|
||||||
|
Please use common best practices for writing unit tests when contributing to Godot.
|
||||||
|
|||||||
Reference in New Issue
Block a user