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Add more team links across the pages.
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@@ -27,3 +27,6 @@ There are two separate resources referred to as "documentation" in Godot:
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(rst) format, to which you can contribute via pull requests on the
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(rst) format, to which you can contribute via pull requests on the
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`godot-docs <https://github.com/godotengine/godot-docs>`_ GitHub repository.
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`godot-docs <https://github.com/godotengine/godot-docs>`_ GitHub repository.
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See :ref:`doc_contributing_to_the_documentation` for more details.
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See :ref:`doc_contributing_to_the_documentation` for more details.
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The documentation is managed by the :team:`Documentation`. If you are serious about helping out,
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come join us in the `#documentation <https://chat.godotengine.org/channel/documentation>`__ channel!
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@@ -116,6 +116,8 @@ Input
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:github_labels: <gh-label>topic:input</gh-label>
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:github_labels: <gh-label>topic:input</gh-label>
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:maintainers: Rémi Verschelde (@akien-mga), Gilles Roudière (@groud)
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:maintainers: Rémi Verschelde (@akien-mga), Gilles Roudière (@groud)
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.. _team_demos:
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Demos
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Demos
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-----
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-----
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@@ -336,6 +338,8 @@ Scripting
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Umbrella team for all the scripting languages usable with Godot.
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Umbrella team for all the scripting languages usable with Godot.
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Encompasses some shared core components (Object, ClassDB, MethodBind, ScriptLanguage, etc.) and language specific implementations in dedicated subteams.
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Encompasses some shared core components (Object, ClassDB, MethodBind, ScriptLanguage, etc.) and language specific implementations in dedicated subteams.
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.. _team_gdextension:
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GDExtension
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GDExtension
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~~~~~~~~~~~
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~~~~~~~~~~~
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@@ -394,6 +398,8 @@ If you work on Godot translations and contributors for your language have a dedi
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:communication: #translation, #translation-de, #translation-es, #translation-fs, #translation-it
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:communication: #translation, #translation-de, #translation-es, #translation-fs, #translation-it
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:github_labels: <gh-label>topic:i18n</gh-label>
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:github_labels: <gh-label>topic:i18n</gh-label>
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.. _team_website:
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Website
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Website
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-------
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-------
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@@ -18,6 +18,9 @@ It's recommended to open one pull request per set of benchmarks. If you create
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multiple benchmarks in unrelated categories, please open separate pull requests
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multiple benchmarks in unrelated categories, please open separate pull requests
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for each.
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for each.
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If you are serious about helping out, or have anything else to discuss, come join us in the
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`#benchmarks <https://chat.godotengine.org/channel/benchmarks>`__ channel!
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Adding new benchmarks
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Adding new benchmarks
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---------------------
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---------------------
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@@ -4,6 +4,9 @@ Contributing demo projects
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Thanks for your interest in contributing to the
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Thanks for your interest in contributing to the
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`Godot demo projects <https://github.com/godotengine/godot-demo-projects>`__!
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`Godot demo projects <https://github.com/godotengine/godot-demo-projects>`__!
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Demo projects are managed and reviewed by the :team:`Demos`. We greatly appreciate anyone who wants to help out
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or submit new demos!
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Demo submission criteria
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Demo submission criteria
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------------------------
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------------------------
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@@ -9,7 +9,7 @@ Contributing to godot-cpp
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`C++ (godot-cpp) on the Godot docs <https://docs.godotengine.org/en/latest/tutorials/scripting/cpp/index.html>`__
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`C++ (godot-cpp) on the Godot docs <https://docs.godotengine.org/en/latest/tutorials/scripting/cpp/index.html>`__
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Thank you for your interest in contributing to `godot-cpp <https://github.com/godotengine/godot-cpp>`__,
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Thank you for your interest in contributing to `godot-cpp <https://github.com/godotengine/godot-cpp>`__,
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the official C++ GDExtension bindings maintained as part of the Godot project!
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the official C++ GDExtension bindings maintained by the :team:`GDExtension`.
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We greatly appreciate help in maintaining and extending this project.
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We greatly appreciate help in maintaining and extending this project.
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If you wish to help out, ensure you have an account on GitHub and create a "fork" of the
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If you wish to help out, ensure you have an account on GitHub and create a "fork" of the
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@@ -2,7 +2,7 @@
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.. note::
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.. note::
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The bugsquad regularly hosts sprints where anyone can participate, this page contains instructions
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The :team:`bugsquad <triage>` regularly hosts sprints where anyone can participate, this page contains instructions
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for participating in these, sprints are organized in the
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for participating in these, sprints are organized in the
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`#bugsquad-sprints <https://chat.godotengine.org/channel/bugsquad-sprints>`__ channel, subscribe
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`#bugsquad-sprints <https://chat.godotengine.org/channel/bugsquad-sprints>`__ channel, subscribe
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to get updates when new sprints are announced.
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to get updates when new sprints are announced.
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@@ -9,7 +9,8 @@ and maintained with a git repository:
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This includes the static content, informational pages and press material,
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This includes the static content, informational pages and press material,
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as well as the articles on the blog.
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as well as the articles on the blog.
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To contribute to it, please use our our regular :ref:`PR workflow <doc_pr_workflow>`.
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To contribute to it, please use our our regular :ref:`PR workflow <doc_pr_workflow>`. Your pull
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requests will be reviewed by the :team:`Website`.
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Content guidelines
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Content guidelines
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------------------
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------------------
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