diff --git a/engine/guidelines/optimization.rst b/engine/guidelines/optimization.rst
index 2e44fc1..41f55ea 100644
--- a/engine/guidelines/optimization.rst
+++ b/engine/guidelines/optimization.rst
@@ -149,3 +149,23 @@ desktop, and the more platforms, the better.
In particular, you should be aware that changes which increase performance on one platform
can often reduce performance on another.
+Compilation time optimization
+-----------------------------
+
+Optimizing compile time can be a worthwhile goal, because it improves how easy it is to
+work on the Godot codebase, especially for people with older hardware. Godot's compile time
+is `monitored and tested every day `__.
+
+Like with all optimization efforts, it is essential to focus on parts of the build system
+that have a large impact on compile time. This is not possible without profiling the
+compiler.
+
+SCons, the build system that Godot is using, does not currently support profiling.
+However, it is possible to use `compile_commands.json `__
+to isolate a single compile step to profile. In gcc/clang, you can profile using
+the ``-ftime-trace`` argument, while in MSVC, this is accomplished using ``vcperf``'s
+``/timetrace``.
+
+In addition, we have a tracker that analyzes all time traces to estimate which headers should be
+investigated to improve overall compile time. You can find this tracker on the Godot repository:
+`[TRACKER] Compile time issues `__.