Merge pull request #16 from Ivorforce/licenses-dynamic-linking

This commit is contained in:
Lukas Tenbrink
2025-10-31 22:57:41 +01:00
committed by GitHub

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@@ -235,8 +235,6 @@ larger if there is no other choice.
Libraries must use a permissive enough license to be included into Godot. Libraries must use a permissive enough license to be included into Godot.
Some examples of acceptable licenses are Apache 2.0, BSD, MIT, ISC, and MPL 2.0. Some examples of acceptable licenses are Apache 2.0, BSD, MIT, ISC, and MPL 2.0.
In particular, we cannot accept libraries licensed under the GPL or LGPL since In particular, we cannot accept libraries licensed under the GPL or LGPL since
these licenses effectively disallow static linking in proprietary software these licenses effectively disallow using it in proprietary software
(which Godot is distributed as in most exported projects). This requirement also (which Godot is distributed as in most exported projects). This
applies to the editor, since we may want to run it on iOS in the long term. also applies for libraries that are only linked in the editor.
Since iOS doesn't support dynamic linking, static linking is the only option on
that platform.