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godot-build-scripts/build-ios/build.sh
2025-06-13 23:39:07 +02:00

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#!/bin/bash
set -e
# Config
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
# Keep LTO disabled for iOS - it works but it makes linking apps on deploy very slow,
# which is seen as a regression in the current workflow.
export OPTIONS="production=yes use_lto=no"
export OPTIONS_MONO="module_mono_enabled=yes"
export TERM=xterm
export IOS_SDK="18.5"
export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
rm -rf godot
mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
# Classical
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for iOS..."
# arm64 device
$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=no target=template_debug \
IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=no target=template_release \
IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
# arm64 simulator
# Disabled for now as it doesn't work with cctools-port and current LLVM.
# See https://github.com/godotengine/build-containers/pull/85.
#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_debug \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_release \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
# x86_64 simulator
$SCONS platform=ios $OPTIONS arch=x86_64 ios_simulator=yes target=template_debug \
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=ios $OPTIONS arch=x86_64 ios_simulator=yes target=template_release \
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
mkdir -p /root/out/templates
cp bin/libgodot.ios.template_release.arm64.a /root/out/templates/libgodot.ios.a
cp bin/libgodot.ios.template_debug.arm64.a /root/out/templates/libgodot.ios.debug.a
#$IOS_LIPO -create bin/libgodot.ios.template_release.arm64.simulator.a bin/libgodot.ios.template_release.x86_64.simulator.a -output /root/out/templates/libgodot.ios.simulator.a
#$IOS_LIPO -create bin/libgodot.ios.template_debug.arm64.simulator.a bin/libgodot.ios.template_debug.x86_64.simulator.a -output /root/out/templates/libgodot.ios.debug.simulator.a
cp bin/libgodot.ios.template_release.x86_64.simulator.a /root/out/templates/libgodot.ios.simulator.a
cp bin/libgodot.ios.template_debug.x86_64.simulator.a /root/out/templates/libgodot.ios.debug.simulator.a
fi
# Mono
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for iOS..."
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
# arm64 device
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no target=template_debug \
IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no target=template_release \
IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
# arm64 simulator
# Disabled for now as it doesn't work with cctools-port and current LLVM.
# See https://github.com/godotengine/build-containers/pull/85.
#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes target=template_debug \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes target=template_release \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
# x86_64 simulator
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes target=template_debug \
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes target=template_release \
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
mkdir -p /root/out/templates-mono
cp bin/libgodot.ios.template_release.arm64.a /root/out/templates-mono/libgodot.ios.a
cp bin/libgodot.ios.template_debug.arm64.a /root/out/templates-mono/libgodot.ios.debug.a
#$IOS_LIPO -create bin/libgodot.ios.template_release.arm64.simulator.a bin/libgodot.ios.template_release.x86_64.simulator.a -output /root/out/templates-mono/libgodot.ios.simulator.a
#$IOS_LIPO -create bin/libgodot.ios.template_debug.arm64.simulator.a bin/libgodot.ios.template_debug.x86_64.simulator.a -output /root/out/templates-mono/libgodot.ios.debug.simulator.a
cp bin/libgodot.ios.template_release.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.simulator.a
cp bin/libgodot.ios.template_debug.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.debug.simulator.a
fi
echo "iOS build successful"