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49 lines
1.5 KiB
Bash
49 lines
1.5 KiB
Bash
#!/bin/bash
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# Configuration file for user-specific details.
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# This file is gitignore'd and will be sourced by build scripts.
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# Registry for build containers.
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# The default registry is the one used for official Godot builds.
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# Note that some of its images are private and only accessible to selected
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# contributors.
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# You can build your own registry with scripts at
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# https://github.com/godotengine/build-containers
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export REGISTRY="registry.prehensile-tales.com"
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# Default build name used to distinguish between official and custom builds.
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export BUILD_NAME="custom_build"
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# Default number of parallel cores for each build.
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export NUM_CORES=16
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# Set up your own signing keystore and relevant details below.
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# If you do not fill all SIGN_* fields, signing will be skipped.
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# Path to pkcs12 archive.
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export SIGN_KEYSTORE=""
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# Password for the private key.
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export SIGN_PASSWORD=""
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# Name and URL of the signed application.
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# Use your own when making a thirdparty build.
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export SIGN_NAME=""
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export SIGN_URL=""
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# Hostname or IP address of an macOS host (Needed for signing)
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# eg "user@10.1.0.10"
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export OSX_HOST=""
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# ID of the Apple certificate used to sign
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export OSX_KEY_ID=""
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# Bundle id for the signed app
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export OSX_BUNDLE_ID=""
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# Username/password for Apple's signing APIs (used for atltool)
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export APPLE_ID=""
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export APPLE_ID_PASSWORD=""
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# NuGet source for publishing .NET packages
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export NUGET_SOURCE="nuget.org"
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# API key for publishing NuGet packages to nuget.org
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export NUGET_API_KEY=""
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