mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2025-12-31 05:48:35 +03:00
521 lines
20 KiB
Bash
Executable File
521 lines
20 KiB
Bash
Executable File
#!/bin/bash
|
|
|
|
set -e
|
|
|
|
# Config
|
|
|
|
# For signing keystore and password.
|
|
source ./config.sh
|
|
|
|
can_sign_windows=0
|
|
if [ ! -z "${SIGN_KEYSTORE}" ] && [ ! -z "${SIGN_PASSWORD}" ] && [[ $(type -P "osslsigncode") ]]; then
|
|
can_sign_windows=1
|
|
else
|
|
echo "Disabling Windows binary signing as config.sh does not define the required data (SIGN_KEYSTORE, SIGN_PASSWORD), or osslsigncode can't be found in PATH."
|
|
fi
|
|
|
|
sign_windows() {
|
|
if [ $can_sign_windows == 0 ]; then
|
|
return
|
|
fi
|
|
osslsigncode sign -pkcs12 ${SIGN_KEYSTORE} -pass "${SIGN_PASSWORD}" -n "${SIGN_NAME}" -i "${SIGN_URL}" -t http://timestamp.comodoca.com -in $1 -out $1-signed
|
|
mv $1-signed $1
|
|
}
|
|
|
|
sign_macos() {
|
|
if [ -z "${OSX_HOST}" ]; then
|
|
return
|
|
fi
|
|
_macos_tmpdir=$(ssh "${OSX_HOST}" "mktemp -d")
|
|
_reldir="$1"
|
|
_binname="$2"
|
|
_is_mono="$3"
|
|
|
|
if [[ "${_is_mono}" == "1" ]]; then
|
|
_appname="Godot_mono.app"
|
|
_sharpdir="${_appname}/Contents/Resources/GodotSharp"
|
|
_extra_files="${_sharpdir}/Mono/lib/*.dylib ${_sharpdir}/Tools/aot-compilers/*/*"
|
|
else
|
|
_appname="Godot.app"
|
|
fi
|
|
|
|
scp "${_reldir}/${_binname}.zip" "${OSX_HOST}:${_macos_tmpdir}"
|
|
scp "${basedir}/git/misc/dist/macos/editor.entitlements" "${OSX_HOST}:${_macos_tmpdir}"
|
|
ssh "${OSX_HOST}" "
|
|
cd ${_macos_tmpdir} && \
|
|
unzip ${_binname}.zip && \
|
|
codesign --force --timestamp \
|
|
--options=runtime --entitlements editor.entitlements \
|
|
-s ${OSX_KEY_ID} -v ${_extra_files} ${_appname} && \
|
|
zip -r ${_binname}_signed.zip ${_appname}"
|
|
|
|
_request_uuid=$(ssh "${OSX_HOST}" "xcrun altool --notarize-app --primary-bundle-id \"${OSX_BUNDLE_ID}\" --username \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\" --file ${_macos_tmpdir}/${_binname}_signed.zip")
|
|
_request_uuid=$(echo ${_request_uuid} | sed -e 's/.*RequestUUID = //')
|
|
ssh "${OSX_HOST}" "while xcrun altool --notarization-info ${_request_uuid} -u \"${APPLE_ID}\" -p \"${APPLE_ID_PASSWORD}\" | grep -q Status:\ in\ progress; do echo Waiting on Apple notarization...; sleep 30s; done"
|
|
if ! ssh "${OSX_HOST}" "xcrun altool --notarization-info ${_request_uuid} -u \"${APPLE_ID}\" -p \"${APPLE_ID_PASSWORD}\" | grep -q Status:\ success"; then
|
|
echo "Notarization failed."
|
|
_notarization_log=$(ssh "${OSX_HOST}" "xcrun altool --notarization-info ${_request_uuid} -u \"${APPLE_ID}\" -p \"${APPLE_ID_PASSWORD}\"")
|
|
echo "${_notarization_log}"
|
|
ssh "${OSX_HOST}" "rm -rf ${_macos_tmpdir}"
|
|
exit 1
|
|
else
|
|
ssh "${OSX_HOST}" "
|
|
cd ${_macos_tmpdir} && \
|
|
xcrun stapler staple ${_appname} && \
|
|
zip -r ${_binname}_stapled.zip ${_appname}"
|
|
scp "${OSX_HOST}:${_macos_tmpdir}/${_binname}_stapled.zip" "${_reldir}/${_binname}.zip"
|
|
ssh "${OSX_HOST}" "rm -rf ${_macos_tmpdir}"
|
|
fi
|
|
}
|
|
|
|
sign_macos_template() {
|
|
if [ -z "${OSX_HOST}" ]; then
|
|
return
|
|
fi
|
|
_macos_tmpdir=$(ssh "${OSX_HOST}" "mktemp -d")
|
|
_reldir="$1"
|
|
_is_mono="$2"
|
|
|
|
if [[ "${_is_mono}" == "1" ]]; then
|
|
_extra_files="macos_template.app/Contents/Resources/data.mono.*/Mono/lib/*.dylib"
|
|
fi
|
|
|
|
scp "${_reldir}/macos.zip" "${OSX_HOST}:${_macos_tmpdir}"
|
|
ssh "${OSX_HOST}" "
|
|
cd ${_macos_tmpdir} && \
|
|
unzip macos.zip && \
|
|
codesign --force -s - \
|
|
--options=linker-signed \
|
|
-v ${_extra_files} macos_template.app/Contents/MacOS/* && \
|
|
zip -r macos_signed.zip macos_template.app"
|
|
|
|
scp "${OSX_HOST}:${_macos_tmpdir}/macos_signed.zip" "${_reldir}/macos.zip"
|
|
ssh "${OSX_HOST}" "rm -rf ${_macos_tmpdir}"
|
|
}
|
|
|
|
godot_version=""
|
|
templates_version=""
|
|
build_classical=1
|
|
build_mono=1
|
|
|
|
while getopts "h?v:t:b:" opt; do
|
|
case "$opt" in
|
|
h|\?)
|
|
echo "Usage: $0 [OPTIONS...]"
|
|
echo
|
|
echo " -v godot version (e.g: 3.2-stable) [mandatory]"
|
|
echo " -t templates version (e.g. 3.2.stable) [mandatory]"
|
|
echo " -b all|classical|mono (default: all)"
|
|
echo
|
|
exit 1
|
|
;;
|
|
v)
|
|
godot_version=$OPTARG
|
|
;;
|
|
t)
|
|
templates_version=$OPTARG
|
|
;;
|
|
b)
|
|
if [ "$OPTARG" == "classical" ]; then
|
|
build_mono=0
|
|
elif [ "$OPTARG" == "mono" ]; then
|
|
build_classical=0
|
|
fi
|
|
;;
|
|
esac
|
|
done
|
|
|
|
if [ -z "${godot_version}" -o -z "${templates_version}" ]; then
|
|
echo "Mandatory argument -v or -t missing."
|
|
exit 1
|
|
elif [[ "{$templates_version}" == *"-"* ]]; then
|
|
echo "Templates version (-t) shouldn't contain '-'. It should use a dot to separate version from status."
|
|
exit 1
|
|
fi
|
|
|
|
export basedir=$(pwd)
|
|
export webdir="${basedir}/web/${templates_version}"
|
|
export reldir="${basedir}/releases/${godot_version}"
|
|
export reldir_mono="${reldir}/mono"
|
|
export tmpdir="${basedir}/tmp"
|
|
export templatesdir="${tmpdir}/templates"
|
|
export templatesdir_mono="${tmpdir}/mono/templates"
|
|
|
|
export godot_basename="Godot_v${godot_version}"
|
|
|
|
# Cleanup and setup
|
|
|
|
rm -rf ${webdir}
|
|
rm -rf ${reldir}
|
|
rm -rf ${tmpdir}
|
|
|
|
mkdir -p ${webdir}
|
|
mkdir -p ${reldir}
|
|
mkdir -p ${reldir_mono}
|
|
mkdir -p ${templatesdir}
|
|
mkdir -p ${templatesdir_mono}
|
|
|
|
# Tarball
|
|
|
|
zcat godot-${godot_version}.tar.gz | xz -c > ${reldir}/godot-${godot_version}.tar.xz
|
|
pushd ${reldir}
|
|
sha256sum godot-${godot_version}.tar.xz > godot-${godot_version}.tar.xz.sha256
|
|
popd
|
|
|
|
# Classical
|
|
|
|
if [ "${build_classical}" == "1" ]; then
|
|
|
|
## Linux (Classical) ##
|
|
|
|
# Editor
|
|
binname="${godot_basename}_linux.x86_64"
|
|
cp out/linux/x86_64/tools/godot.linuxbsd.opt.tools.x86_64 ${binname}
|
|
strip ${binname}
|
|
zip -q -9 "${reldir}/${binname}.zip" ${binname}
|
|
rm ${binname}
|
|
|
|
binname="${godot_basename}_linux.x86_32"
|
|
cp out/linux/x86_32/tools/godot.linuxbsd.opt.tools.x86_32 ${binname}
|
|
strip ${binname}
|
|
zip -q -9 "${reldir}/${binname}.zip" ${binname}
|
|
rm ${binname}
|
|
|
|
# Templates
|
|
cp out/linux/x86_64/templates/godot.linuxbsd.opt.x86_64 ${templatesdir}/linux_release.x86_64
|
|
cp out/linux/x86_64/templates/godot.linuxbsd.opt.debug.x86_64 ${templatesdir}/linux_debug.x86_64
|
|
cp out/linux/x86_32/templates/godot.linuxbsd.opt.x86_32 ${templatesdir}/linux_release.x86_32
|
|
cp out/linux/x86_32/templates/godot.linuxbsd.opt.debug.x86_32 ${templatesdir}/linux_debug.x86_32
|
|
strip ${templatesdir}/linux*
|
|
|
|
## Windows (Classical) ##
|
|
|
|
# Editor
|
|
binname="${godot_basename}_win64.exe"
|
|
batname="${godot_basename}_win64_console.cmd"
|
|
cp out/windows/x86_64/tools/godot.windows.opt.tools.x86_64.exe ${binname}
|
|
strip ${binname}
|
|
sign_windows ${binname}
|
|
echo "@echo off" > ${batname}
|
|
echo ${binname} >> ${batname}
|
|
echo "pause > nul" >> ${batname}
|
|
zip -q -9 "${reldir}/${binname}.zip" ${binname} ${batname}
|
|
rm ${binname} ${batname}
|
|
|
|
binname="${godot_basename}_win32.exe"
|
|
batname="${godot_basename}_win32_console.cmd"
|
|
cp out/windows/x86_32/tools/godot.windows.opt.tools.x86_32.exe ${binname}
|
|
strip ${binname}
|
|
sign_windows ${binname}
|
|
echo "@echo off" > ${batname}
|
|
echo ${binname} >> ${batname}
|
|
echo "pause > nul" >> ${batname}
|
|
zip -q -9 "${reldir}/${binname}.zip" ${binname} ${batname}
|
|
rm ${binname} ${batname}
|
|
|
|
# Templates
|
|
cp out/windows/x86_64/templates/godot.windows.opt.x86_64.exe ${templatesdir}/windows_release_x86_64.exe
|
|
cp out/windows/x86_64/templates/godot.windows.opt.debug.x86_64.exe ${templatesdir}/windows_debug_x86_64.exe
|
|
cp out/windows/x86_32/templates/godot.windows.opt.x86_32.exe ${templatesdir}/windows_release_x86_32.exe
|
|
cp out/windows/x86_32/templates/godot.windows.opt.debug.x86_32.exe ${templatesdir}/windows_debug_x86_32.exe
|
|
strip ${templatesdir}/windows*.exe
|
|
|
|
## macOS (Classical) ##
|
|
|
|
# Editor
|
|
binname="${godot_basename}_macos.universal"
|
|
rm -rf Godot.app
|
|
cp -r git/misc/dist/macos_tools.app Godot.app
|
|
mkdir -p Godot.app/Contents/MacOS
|
|
cp out/macos/tools/godot.macos.opt.tools.universal Godot.app/Contents/MacOS/Godot
|
|
chmod +x Godot.app/Contents/MacOS/Godot
|
|
zip -q -9 -r "${reldir}/${binname}.zip" Godot.app
|
|
rm -rf Godot.app
|
|
sign_macos ${reldir} ${binname} 0
|
|
|
|
# Templates
|
|
rm -rf macos_template.app
|
|
cp -r git/misc/dist/macos_template.app .
|
|
mkdir -p macos_template.app/Contents/MacOS
|
|
|
|
cp out/macos/templates/godot.macos.opt.universal macos_template.app/Contents/MacOS/godot_macos_release.universal
|
|
cp out/macos/templates/godot.macos.opt.debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
|
|
chmod +x macos_template.app/Contents/MacOS/godot_macos*
|
|
zip -q -9 -r "${templatesdir}/macos.zip" macos_template.app
|
|
rm -rf macos_template.app
|
|
sign_macos_template ${templatesdir} 0
|
|
|
|
## Javascript (Classical) ##
|
|
|
|
# Editor
|
|
unzip out/javascript/tools/godot.javascript.opt.tools.threads.zip -d ${webdir}/
|
|
brotli --keep --force --quality=11 ${webdir}/*
|
|
binname="${godot_basename}_web_editor.zip"
|
|
cp out/javascript/tools/godot.javascript.opt.tools.threads.zip ${reldir}/${binname}
|
|
|
|
# Templates
|
|
cp out/javascript/templates/godot.javascript.opt.threads.zip ${templatesdir}/webassembly_threads_release.zip
|
|
cp out/javascript/templates/godot.javascript.opt.debug.threads.zip ${templatesdir}/webassembly_threads_debug.zip
|
|
|
|
cp out/javascript/templates/godot.javascript.opt.gdnative.threads.zip ${templatesdir}/webassembly_gdnative_threads_release.zip
|
|
cp out/javascript/templates/godot.javascript.opt.debug.gdnative.threads.zip ${templatesdir}/webassembly_gdnative_threads_debug.zip
|
|
|
|
## Android (Classical) ##
|
|
|
|
# Lib for direct download
|
|
cp out/android/templates/godot-lib.release.aar ${reldir}/godot-lib.${templates_version}.release.aar
|
|
|
|
# Editor
|
|
binname="${godot_basename}_android_editor.apk"
|
|
cp out/android/tools/android_editor.apk ${reldir}/${binname}
|
|
|
|
# Templates
|
|
cp out/android/templates/*.apk ${templatesdir}/
|
|
cp out/android/templates/android_source.zip ${templatesdir}/
|
|
|
|
## iOS (Classical) ##
|
|
|
|
rm -rf ios_xcode
|
|
cp -r git/misc/dist/ios_xcode ios_xcode
|
|
cp out/ios/templates/libgodot.ios.simulator.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
|
|
cp out/ios/templates/libgodot.ios.debug.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
|
|
cp out/ios/templates/libgodot.ios.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64/libgodot.a
|
|
cp out/ios/templates/libgodot.ios.debug.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
|
|
cp -r deps/vulkansdk-macos/MoltenVK/MoltenVK.xcframework ios_xcode/
|
|
rm -rf ios_xcode/MoltenVK.xcframework/{macos,tvos}*
|
|
cd ios_xcode
|
|
zip -q -9 -r "${templatesdir}/ios.zip" *
|
|
cd ..
|
|
rm -rf ios_xcode
|
|
|
|
# ## UWP (Classical) ##
|
|
#
|
|
# if [ ! -d "deps/angle" ]; then
|
|
# echo "Downloading ANGLE binaries from https://github.com/GodotBuilder/godot-builds/releases/tag/_tools"
|
|
# mkdir -p deps && cd deps
|
|
# curl -LO https://github.com/GodotBuilder/godot-builds/releases/download/_tools/angle.7z
|
|
# 7z x angle.7z && rm -f angle.7z
|
|
# cd ..
|
|
# fi
|
|
#
|
|
# rm -rf uwp_template_*
|
|
# for arch in ARM Win32 x64; do
|
|
# cp -r git/misc/dist/uwp_template uwp_template_${arch}
|
|
# cp deps/angle/winrt/10/src/Release_${arch}/libEGL.dll \
|
|
# deps/angle/winrt/10/src/Release_${arch}/libGLESv2.dll \
|
|
# uwp_template_${arch}/
|
|
# cp -r uwp_template_${arch} uwp_template_${arch}_debug
|
|
# done
|
|
#
|
|
# cp out/uwp/arm/godot.uwp.opt.32.arm.exe uwp_template_ARM/godot.uwp.exe
|
|
# cp out/uwp/arm/godot.uwp.opt.debug.32.arm.exe uwp_template_ARM_debug/godot.uwp.exe
|
|
# cd uwp_template_ARM && zip -q -9 -r "${templatesdir}/uwp_arm_release.zip" * && cd ..
|
|
# cd uwp_template_ARM_debug && zip -q -9 -r "${templatesdir}/uwp_arm_debug.zip" * && cd ..
|
|
# rm -rf uwp_template_ARM*
|
|
#
|
|
# cp out/uwp/x86/godot.uwp.opt.32.x86.exe uwp_template_Win32/godot.uwp.exe
|
|
# cp out/uwp/x86/godot.uwp.opt.debug.32.x86.exe uwp_template_Win32_debug/godot.uwp.exe
|
|
# cd uwp_template_Win32 && zip -q -9 -r "${templatesdir}/uwp_x86_release.zip" * && cd ..
|
|
# cd uwp_template_Win32_debug && zip -q -9 -r "${templatesdir}/uwp_x86_debug.zip" * && cd ..
|
|
# rm -rf uwp_template_Win32*
|
|
#
|
|
# cp out/uwp/x64/godot.uwp.opt.64.x64.exe uwp_template_x64/godot.uwp.exe
|
|
# cp out/uwp/x64/godot.uwp.opt.debug.64.x64.exe uwp_template_x64_debug/godot.uwp.exe
|
|
# cd uwp_template_x64 && zip -q -9 -r "${templatesdir}/uwp_x64_release.zip" * && cd ..
|
|
# cd uwp_template_x64_debug && zip -q -9 -r "${templatesdir}/uwp_x64_debug.zip" * && cd ..
|
|
# rm -rf uwp_template_x64*
|
|
|
|
## Templates TPZ (Classical) ##
|
|
|
|
echo "${templates_version}" > ${templatesdir}/version.txt
|
|
pushd ${templatesdir}/..
|
|
zip -q -9 -r -D "${reldir}/${godot_basename}_export_templates.tpz" templates/*
|
|
popd
|
|
|
|
## SHA-512 sums (Classical) ##
|
|
|
|
pushd ${reldir}
|
|
sha512sum [Gg]* > SHA512-SUMS.txt
|
|
mkdir -p ${basedir}/sha512sums/${godot_version}
|
|
cp SHA512-SUMS.txt ${basedir}/sha512sums/${godot_version}/
|
|
popd
|
|
|
|
fi
|
|
|
|
# Mono
|
|
|
|
if [ "${build_mono}" == "1" ]; then
|
|
|
|
## Linux (Mono) ##
|
|
|
|
# Editor
|
|
binbasename="${godot_basename}_mono_linux"
|
|
mkdir -p ${binbasename}_x86_64
|
|
cp out/linux/x86_64/tools-mono/godot.linuxbsd.opt.tools.x86_64.mono ${binbasename}_x86_64/${binbasename}.x86_64
|
|
strip ${binbasename}_x86_64/${binbasename}.x86_64
|
|
cp -rp out/linux/x86_64/tools-mono/GodotSharp ${binbasename}_x86_64/
|
|
cp -rp out/aot-compilers ${binbasename}_x86_64/GodotSharp/Tools/
|
|
zip -r -q -9 "${reldir_mono}/${binbasename}_x86_64.zip" ${binbasename}_x86_64
|
|
rm -rf ${binbasename}_x86_64
|
|
|
|
binbasename="${godot_basename}_mono_linux"
|
|
mkdir -p ${binbasename}_x86_32
|
|
cp out/linux/x86_32/tools-mono/godot.linuxbsd.opt.tools.x86_32.mono ${binbasename}_x86_32/${binbasename}.x86_32
|
|
strip ${binbasename}_x86_32/${binbasename}.x86_32
|
|
cp -rp out/linux/x86_32/tools-mono/GodotSharp/ ${binbasename}_x86_32/
|
|
cp -rp out/aot-compilers ${binbasename}_x86_32/GodotSharp/Tools/
|
|
zip -r -q -9 "${reldir_mono}/${binbasename}_x86_32.zip" ${binbasename}_x86_32
|
|
rm -rf ${binbasename}_x86_32
|
|
|
|
# Templates
|
|
cp -rp out/linux/x86_64/templates-mono/data.mono.linuxbsd.x86_64.* ${templatesdir_mono}/
|
|
cp out/linux/x86_64/templates-mono/godot.linuxbsd.opt.debug.x86_64.mono ${templatesdir_mono}/linux_debug.x86_64
|
|
cp out/linux/x86_64/templates-mono/godot.linuxbsd.opt.x86_64.mono ${templatesdir_mono}/linux_release.x86_64
|
|
cp -rp out/linux/x86_32/templates-mono/data.mono.linuxbsd.x86_32.* ${templatesdir_mono}/
|
|
cp out/linux/x86_32/templates-mono/godot.linuxbsd.opt.debug.x86_32.mono ${templatesdir_mono}/linux_debug.x86_32
|
|
cp out/linux/x86_32/templates-mono/godot.linuxbsd.opt.x86_32.mono ${templatesdir_mono}/linux_release.x86_32
|
|
strip ${templatesdir_mono}/linux*
|
|
|
|
mkdir -p ${templatesdir_mono}/bcl
|
|
cp -r out/linux/x86_64/tools-mono/GodotSharp/Mono/lib/mono/4.5/ ${templatesdir_mono}/bcl/net_4_x
|
|
|
|
## Windows (Mono) ##
|
|
|
|
# Editor
|
|
binname="${godot_basename}_mono_win64"
|
|
batname="${godot_basename}_mono_win64_console.cmd"
|
|
mkdir -p ${binname}
|
|
cp out/windows/x86_64/tools-mono/godot.windows.opt.tools.x86_64.mono.exe ${binname}/${binname}.exe
|
|
strip ${binname}/${binname}.exe
|
|
sign_windows ${binname}/${binname}.exe
|
|
cp -rp out/windows/x86_64/tools-mono/GodotSharp ${binname}/
|
|
cp -rp out/aot-compilers ${binname}/GodotSharp/Tools/
|
|
echo "@echo off" > ${batname}
|
|
echo ${binname}.exe >> ${batname}
|
|
echo "pause > nul" >> ${batname}
|
|
mv ${batname} ${binname}/
|
|
zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
|
|
rm -rf ${binname}
|
|
|
|
binname="${godot_basename}_mono_win32"
|
|
batname="${godot_basename}_mono_win32_console.cmd"
|
|
mkdir -p ${binname}
|
|
cp out/windows/x86_32/tools-mono/godot.windows.opt.tools.x86_32.mono.exe ${binname}/${binname}.exe
|
|
strip ${binname}/${binname}.exe
|
|
sign_windows ${binname}/${binname}.exe
|
|
cp -rp out/windows/x86_32/tools-mono/GodotSharp ${binname}/
|
|
cp -rp out/aot-compilers ${binname}/GodotSharp/Tools/
|
|
echo "@echo off" > ${batname}
|
|
echo ${binname}.exe >> ${batname}
|
|
echo "pause > nul" >> ${batname}
|
|
mv ${batname} ${binname}/
|
|
zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
|
|
rm -rf ${binname}
|
|
|
|
# Templates
|
|
cp -rp out/windows/x86_64/templates-mono/data.mono.windows.x86_64.* ${templatesdir_mono}/
|
|
cp out/windows/x86_64/templates-mono/godot.windows.opt.debug.x86_64.mono.exe ${templatesdir_mono}/windows_debug_x86_64.exe
|
|
cp out/windows/x86_64/templates-mono/godot.windows.opt.x86_64.mono.exe ${templatesdir_mono}/windows_release_x86_64.exe
|
|
cp -rp out/windows/x86_32/templates-mono/data.mono.windows.x86_32.* ${templatesdir_mono}/
|
|
cp out/windows/x86_32/templates-mono/godot.windows.opt.debug.x86_32.mono.exe ${templatesdir_mono}/windows_debug_x86_32.exe
|
|
cp out/windows/x86_32/templates-mono/godot.windows.opt.x86_32.mono.exe ${templatesdir_mono}/windows_release_x86_32.exe
|
|
strip ${templatesdir_mono}/windows*.exe
|
|
|
|
mkdir -p ${templatesdir_mono}/bcl
|
|
cp -r out/windows/x86_64/tools-mono/GodotSharp/Mono/lib/mono/4.5/ ${templatesdir_mono}/bcl/net_4_x_win
|
|
|
|
## macOS (Mono) ##
|
|
|
|
# Editor
|
|
binname="${godot_basename}_mono_macos.universal"
|
|
rm -rf Godot_mono.app
|
|
cp -r git/misc/dist/macos_tools.app Godot_mono.app
|
|
mkdir -p Godot_mono.app/Contents/{MacOS,Resources}
|
|
cp out/macos/tools-mono/godot.macos.opt.tools.universal.mono Godot_mono.app/Contents/MacOS/Godot
|
|
cp -rp out/macos/tools-mono/GodotSharp Godot_mono.app/Contents/Resources/GodotSharp
|
|
cp -rp out/aot-compilers Godot_mono.app/Contents/Resources/GodotSharp/Tools/
|
|
chmod +x Godot_mono.app/Contents/MacOS/Godot
|
|
zip -q -9 -r "${reldir_mono}/${binname}.zip" Godot_mono.app
|
|
rm -rf Godot_mono.app
|
|
sign_macos ${reldir_mono} ${binname} 1
|
|
|
|
# Templates
|
|
rm -rf macos_template.app
|
|
cp -r git/misc/dist/macos_template.app .
|
|
mkdir -p macos_template.app/Contents/{MacOS,Resources}
|
|
cp out/macos/templates-mono/godot.macos.opt.debug.universal.mono macos_template.app/Contents/MacOS/godot_macos_debug.universal
|
|
cp out/macos/templates-mono/godot.macos.opt.universal.mono macos_template.app/Contents/MacOS/godot_macos_release.universal
|
|
cp -rp out/macos/templates-mono/data.mono.macos.* macos_template.app/Contents/Resources/
|
|
chmod +x macos_template.app/Contents/MacOS/godot_macos*
|
|
zip -q -9 -r "${templatesdir_mono}/macos.zip" macos_template.app
|
|
rm -rf macos_template.app
|
|
sign_macos_template ${templatesdir_mono} 1
|
|
|
|
# ## Javascript (Mono) ##
|
|
#
|
|
# # Templates
|
|
# cp out/javascript/templates-mono/godot.javascript.opt.debug.mono.zip ${templatesdir_mono}/webassembly_debug.zip
|
|
# cp out/javascript/templates-mono/godot.javascript.opt.mono.zip ${templatesdir_mono}/webassembly_release.zip
|
|
#
|
|
# mkdir -p ${templatesdir_mono}/bcl
|
|
# cp -r out/javascript/templates-mono/bcl/wasm ${templatesdir_mono}/bcl/
|
|
|
|
## Android (Mono) ##
|
|
|
|
# Lib for direct download
|
|
cp out/android/templates-mono/godot-lib.release.aar ${reldir_mono}/godot-lib.${templates_version}.mono.release.aar
|
|
|
|
# Editor
|
|
#binname="${godot_basename}_mono_android_editor.apk"
|
|
#cp out/android/tools-mono/android_editor.apk ${reldir_mono}/${binname}
|
|
|
|
# Templates
|
|
cp out/android/templates-mono/*.apk ${templatesdir_mono}/
|
|
cp out/android/templates-mono/android_source.zip ${templatesdir_mono}/
|
|
|
|
mkdir -p ${templatesdir_mono}/bcl
|
|
cp -r out/android/templates-mono/bcl/godot_android_ext ${templatesdir_mono}/bcl/
|
|
cp -r out/android/templates-mono/bcl/monodroid ${templatesdir_mono}/bcl/
|
|
|
|
## iOS (Mono) ##
|
|
|
|
rm -rf ios_xcode
|
|
cp -r git/misc/dist/ios_xcode ios_xcode
|
|
cp out/ios/templates-mono/libgodot.ios.simulator.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
|
|
cp out/ios/templates-mono/libgodot.ios.debug.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
|
|
cp out/ios/templates-mono/libgodot.ios.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64/libgodot.a
|
|
cp out/ios/templates-mono/libgodot.ios.debug.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
|
|
cp -r deps/vulkansdk-macos/MoltenVK/MoltenVK.xcframework ios_xcode/
|
|
rm -rf ios_xcode/MoltenVK.xcframework/{macos,tvos}*
|
|
cd ios_xcode
|
|
zip -q -9 -r "${templatesdir_mono}/ios.zip" *
|
|
cd ..
|
|
rm -rf ios_xcode
|
|
|
|
mkdir -p ${templatesdir_mono}/bcl
|
|
cp -r out/ios/templates-mono/bcl/monotouch* ${templatesdir_mono}/bcl/
|
|
cp -r out/ios/templates-mono/ios-mono-libs ${templatesdir_mono}
|
|
|
|
# ## UWP (Mono) ##
|
|
#
|
|
# # Not supported yet.
|
|
|
|
## Templates TPZ (Mono) ##
|
|
|
|
echo "${templates_version}.mono" > ${templatesdir_mono}/version.txt
|
|
pushd ${templatesdir_mono}/..
|
|
zip -q -9 -r -D "${reldir_mono}/${godot_basename}_mono_export_templates.tpz" templates/*
|
|
popd
|
|
|
|
## SHA-512 sums (Mono) ##
|
|
|
|
pushd ${reldir_mono}
|
|
sha512sum [Gg]* >> SHA512-SUMS.txt
|
|
mkdir -p ${basedir}/sha512sums/${godot_version}/mono
|
|
cp SHA512-SUMS.txt ${basedir}/sha512sums/${godot_version}/mono/
|
|
popd
|
|
|
|
fi
|
|
|
|
echo "All editor binaries and templates prepared successfully for release"
|