mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2025-12-31 05:48:35 +03:00
125 lines
4.7 KiB
Bash
Executable File
125 lines
4.7 KiB
Bash
Executable File
#!/bin/bash
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set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="production=yes"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm
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rm -rf godot
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mkdir godot
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cd godot
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tar xf /root/godot.tar.gz --strip-components=1
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# Environment variables and keystore needed for signing store editor build,
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# as well as signing and publishing to MavenCentral.
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source /root/keystore/config.sh
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store_release="yes"
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if [ -z "${GODOT_ANDROID_SIGN_KEYSTORE}" ]; then
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echo "No keystore provided to sign the Android release editor build, using debug build instead."
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store_release="no"
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fi
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# Classical
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if [ "${CLASSICAL}" == "1" ]; then
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echo "Starting classical build for Android..."
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$SCONS platform=android arch=arm32 $OPTIONS target=editor store_release=${store_release}
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$SCONS platform=android arch=arm64 $OPTIONS target=editor store_release=${store_release}
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$SCONS platform=android arch=x86_32 $OPTIONS target=editor store_release=${store_release}
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$SCONS platform=android arch=x86_64 $OPTIONS target=editor store_release=${store_release}
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pushd platform/android/java
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# Generate the regular Android editor.
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./gradlew generateGodotEditor
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# Generate the Android editor for HorizonOS devices.
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./gradlew generateGodotHorizonOSEditor
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popd
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mkdir -p /root/out/tools
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# Copy the generated Android editor binaries (apk & aab).
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if [ "$store_release" == "yes" ]; then
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cp bin/android_editor_builds/android_editor-android-release.apk /root/out/tools/android_editor.apk
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cp bin/android_editor_builds/android_editor-android-release.aab /root/out/tools/android_editor.aab
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# For the HorizonOS build, we only copy the apk.
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cp bin/android_editor_builds/android_editor-horizonos-release.apk /root/out/tools/android_editor_horizonos.apk
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else
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cp bin/android_editor_builds/android_editor-android-debug.apk /root/out/tools/android_editor.apk
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cp bin/android_editor_builds/android_editor-android-debug.aab /root/out/tools/android_editor.aab
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# For the HorizonOS build, we only copy the apk.
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cp bin/android_editor_builds/android_editor-horizonos-debug.apk /root/out/tools/android_editor_horizonos.apk
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fi
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# Restart from a clean tarball, as we'll copy all the contents
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# outside the container for the MavenCentral upload.
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rm -rf /root/godot/*
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tar xf /root/godot.tar.gz --strip-components=1
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$SCONS platform=android arch=arm32 $OPTIONS target=template_debug
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$SCONS platform=android arch=arm32 $OPTIONS target=template_release
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$SCONS platform=android arch=arm64 $OPTIONS target=template_debug
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$SCONS platform=android arch=arm64 $OPTIONS target=template_release
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$SCONS platform=android arch=x86_32 $OPTIONS target=template_debug
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$SCONS platform=android arch=x86_32 $OPTIONS target=template_release
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$SCONS platform=android arch=x86_64 $OPTIONS target=template_debug
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$SCONS platform=android arch=x86_64 $OPTIONS target=template_release
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pushd platform/android/java
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./gradlew generateGodotTemplates
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if [ "$store_release" == "yes" ]; then
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# Copy source folder with compiled libs so we can optionally use it
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# in a separate script to upload the templates to MavenCentral.
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cp -r /root/godot /root/out/source/
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# Backup ~/.gradle too so we can reuse all the downloaded stuff.
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cp -r /root/.gradle /root/out/source/.gradle
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fi
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popd
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mkdir -p /root/out/templates
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cp bin/android_source.zip /root/out/templates/
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cp bin/android_debug.apk /root/out/templates/
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cp bin/android_release.apk /root/out/templates/
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cp bin/godot-lib.template_release.aar /root/out/templates/
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fi
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# Mono
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if [ "${MONO}" == "1" ]; then
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echo "Starting Mono build for Android..."
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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$SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_MONO target=template_debug
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$SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_MONO target=template_release
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$SCONS platform=android arch=arm64 $OPTIONS $OPTIONS_MONO target=template_debug
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$SCONS platform=android arch=arm64 $OPTIONS $OPTIONS_MONO target=template_release
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$SCONS platform=android arch=x86_32 $OPTIONS $OPTIONS_MONO target=template_debug
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$SCONS platform=android arch=x86_32 $OPTIONS $OPTIONS_MONO target=template_release
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$SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_debug
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$SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_release
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pushd platform/android/java
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./gradlew generateGodotTemplates
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popd
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mkdir -p /root/out/templates-mono
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cp bin/android_source.zip /root/out/templates-mono/
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cp bin/android_debug.apk /root/out/templates-mono/
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cp bin/android_release.apk /root/out/templates-mono/
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cp bin/godot-lib.template_release.aar /root/out/templates-mono/
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fi
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echo "Android build successful"
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