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godot-build-scripts/config.sh.in
2025-11-26 21:39:36 +01:00

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#!/bin/bash
# Configuration file for user-specific details.
# This file is gitignore'd and will be sourced by build scripts.
# Note: For passwords or GPG keys, make sure that special characters such
# as $ won't be expanded, by using single quotes to enclose the string,
# or escaping with \$.
# These scripts are designed and tested against podman. They may also work
# with docker, but it's not guaranteed. You can set this variable to the
# relevant tool in your PATH or an absolute path to run it from.
export PODMAN='podman'
# Version string of the images to use in build.sh.
export IMAGE_VERSION='2.1-f43'
# Default build name used to distinguish between official and custom builds.
export BUILD_REVISION='custom_build'
# Default number of parallel cores for each build.
export NUM_CORES=16
# Set up your own Windows signing details below.
# If you do not fill all SIGN_* fields, signing will be skipped.
# Name and URL of the signed application.
# Use your own when making a thirdparty build.
export WINDOWS_SIGN_NAME=''
export WINDOWS_SIGN_URL=''
# Hostname or IP address of an OSX host (Needed for signing)
# eg 'user@10.1.0.10'
export OSX_HOST=''
# ID of the Apple certificate used to sign
export OSX_KEY_ID=''
# Bundle id for the signed app
export OSX_BUNDLE_ID=''
# Username/password for Apple's signing APIs (used for notarytool)
export APPLE_TEAM=''
export APPLE_ID=''
export APPLE_ID_PASSWORD=''