mirror of
https://github.com/godotengine/godot-build-scripts.git
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32 lines
732 B
Bash
Executable File
32 lines
732 B
Bash
Executable File
#!/bin/bash
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set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="osxcross_sdk=darwin24.5"
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export STRIP="x86_64-apple-darwin24.5-strip"
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rm -rf godot
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mkdir godot
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cd godot
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tar xf /root/godot.tar.gz --strip-components=1
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echo "Starting classical build for macOS..."
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$SCONS platform=osx $OPTIONS bits=64 tools=yes target=release_debug
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$STRIP bin/godot.osx.*
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mkdir -p /root/out/tools
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cp -rvp bin/* /root/out/tools
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rm -rf bin
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$SCONS platform=osx $OPTIONS bits=64 tools=no target=release_debug
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$SCONS platform=osx $OPTIONS bits=64 tools=no target=release
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$STRIP bin/godot.osx.*
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mkdir -p /root/out/templates
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cp -rvp bin/* /root/out/templates
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rm -rf bin
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echo "macOS build successful"
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