Files
godot-build-scripts/build-macos/build.sh
Rémi Verschelde 8a943c3f00 Add support for experimental .NET builds (GDExtension) (#136)
This is eventually meant to be unified with the "classical" builds,
but for the initial testing we start with a dedicated "dotnet" build.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2025-12-02 10:15:49 +01:00

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#!/bin/bash
set -e
# Config
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
export OPTIONS="osxcross_sdk=darwin25 production=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle accesskit_sdk_path=/root/accesskit/accesskit-c SWIFT_FRONTEND=/root/.local/share/swiftly/toolchains/6.2.0/usr/bin/swift-frontend"
export OPTIONS_MONO="module_mono_enabled=yes"
export OPTIONS_DOTNET="module_dotnet_enabled=yes"
export TERM=xterm
rm -rf godot
mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
# Classical
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for macOS..."
$SCONS platform=macos $OPTIONS arch=x86_64 target=editor
$SCONS platform=macos $OPTIONS arch=arm64 target=editor
lipo -create bin/godot.macos.editor.x86_64 bin/godot.macos.editor.arm64 -output bin/godot.macos.editor.universal
mkdir -p /root/out/tools
cp -rvp bin/* /root/out/tools
rm -rf bin
$SCONS platform=macos $OPTIONS arch=x86_64 target=template_debug
$SCONS platform=macos $OPTIONS arch=arm64 target=template_debug
lipo -create bin/godot.macos.template_debug.x86_64 bin/godot.macos.template_debug.arm64 -output bin/godot.macos.template_debug.universal
$SCONS platform=macos $OPTIONS arch=x86_64 target=template_release
$SCONS platform=macos $OPTIONS arch=arm64 target=template_release
lipo -create bin/godot.macos.template_release.x86_64 bin/godot.macos.template_release.arm64 -output bin/godot.macos.template_release.universal
mkdir -p /root/out/templates
cp -rvp bin/* /root/out/templates
rm -rf bin
fi
# Mono
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for macOS..."
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 target=editor
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 target=editor
lipo -create bin/godot.macos.editor.x86_64.mono bin/godot.macos.editor.arm64.mono -output bin/godot.macos.editor.universal.mono
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
mkdir -p /root/out/tools-mono
cp -rvp bin/* /root/out/tools-mono
rm -rf bin
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_debug
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug
lipo -create bin/godot.macos.template_debug.x86_64.mono bin/godot.macos.template_debug.arm64.mono -output bin/godot.macos.template_debug.universal.mono
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_release
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release
lipo -create bin/godot.macos.template_release.x86_64.mono bin/godot.macos.template_release.arm64.mono -output bin/godot.macos.template_release.universal.mono
mkdir -p /root/out/templates-mono
cp -rvp bin/* /root/out/templates-mono
rm -rf bin
fi
# .NET
if [ "${DOTNET}" == "1" ]; then
echo "Starting .NET build for macOS..."
$SCONS platform=macos $OPTIONS $OPTIONS_DOTNET arch=x86_64 target=editor
$SCONS platform=macos $OPTIONS $OPTIONS_DOTNET arch=arm64 target=editor
lipo -create bin/godot.macos.editor.x86_64.dotnet bin/godot.macos.editor.arm64.dotnet -output bin/godot.macos.editor.universal.dotnet
mkdir -p /root/out/tools-dotnet
cp -rvp bin/* /root/out/tools-dotnet
rm -rf bin
$SCONS platform=macos $OPTIONS $OPTIONS_DOTNET arch=x86_64 target=template_debug
$SCONS platform=macos $OPTIONS $OPTIONS_DOTNET arch=arm64 target=template_debug
lipo -create bin/godot.macos.template_debug.x86_64.dotnet bin/godot.macos.template_debug.arm64.dotnet -output bin/godot.macos.template_debug.universal.dotnet
$SCONS platform=macos $OPTIONS $OPTIONS_DOTNET arch=x86_64 target=template_release
$SCONS platform=macos $OPTIONS $OPTIONS_DOTNET arch=arm64 target=template_release
lipo -create bin/godot.macos.template_release.x86_64.dotnet bin/godot.macos.template_release.arm64.dotnet -output bin/godot.macos.template_release.universal.dotnet
mkdir -p /root/out/templates-dotnet
cp -rvp bin/* /root/out/templates-dotnet
rm -rf bin
fi
echo "macOS build successful"