mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2026-01-04 02:09:44 +03:00
- Drop unused mandatory -t argument in build.sh. - Remove infinite retries for OSX and iOS, builds now seem to succeed right away and it prevents exiting the script. - Factor out iOS SDK version. - Make build order consistent in build.sh and build-release.sh - Removing trailing whitespace.
22 lines
583 B
Bash
Executable File
22 lines
583 B
Bash
Executable File
#!/bin/bash
|
|
|
|
set -e
|
|
|
|
export BUILD_NAME=official
|
|
export SCONS="scons -j16 verbose=yes warnings=no progress=no"
|
|
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes use_lto=yes"
|
|
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
|
|
export TERM=xterm
|
|
|
|
source /root/emsdk/emsdk_env.sh
|
|
|
|
rm -rf godot
|
|
mkdir godot
|
|
cd godot
|
|
tar xf /root/godot.tar.gz --strip-components=1
|
|
|
|
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=no
|
|
$SCONS platform=javascript ${OPTIONS} target=release tools=no
|
|
|
|
cp -rvp bin/* /root/out/
|