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godot-build-scripts/build-ios
Rémi Verschelde 2190e23987 Use new production=yes option
Equivalent to debug_symbols=no use_lto=yes use_static_cpp=yes.
We keep LTO disabled for iOS as users need to relink on deploy, and that's very slow
and memory hungry with LTO.
2021-02-22 12:13:13 +01:00
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2021-02-22 12:13:13 +01:00